view C++/Lua/LuaSocket.h @ 196:274b4f216e65

DynLib: Windows support complete
author David Demelier <markand@malikania.fr>
date Thu, 28 Nov 2013 20:03:07 +0100
parents 1c2788f9f55f
children
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/*
 * LuaSocket.h -- Lua bindings for sockets
 *
 * Copyright (c) 2013 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef _LUA_SOCKET_H_
#define _LUA_SOCKET_H_

#include <lua.hpp>

namespace irccd
{

int luaopen_socket(lua_State *L);
int luaopen_socket_address(lua_State *L);
int luaopen_socket_listener(lua_State *L);

} // !irccd

#endif // !_LUA_SOCKET_H_