Mercurial > code
view C++/Lua/LuaSocket.h @ 196:274b4f216e65
DynLib: Windows support complete
author | David Demelier <markand@malikania.fr> |
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date | Thu, 28 Nov 2013 20:03:07 +0100 |
parents | 1c2788f9f55f |
children |
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/* * LuaSocket.h -- Lua bindings for sockets * * Copyright (c) 2013 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef _LUA_SOCKET_H_ #define _LUA_SOCKET_H_ #include <lua.hpp> namespace irccd { int luaopen_socket(lua_State *L); int luaopen_socket_address(lua_State *L); int luaopen_socket_listener(lua_State *L); } // !irccd #endif // !_LUA_SOCKET_H_