Mercurial > irccd
annotate plugins/tictactoe/tictactoe.js @ 687:84537e43b352
Tests: add [rule] load tests, continue #779
author | David Demelier <markand@malikania.fr> |
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date | Fri, 13 Apr 2018 22:32:30 +0200 |
parents | 06f5486bfdcb |
children | 3e816cebed2c |
rev | line source |
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1 /* |
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2 * tictactoe.js -- tictactoe game for IRC |
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3 * |
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4 * Copyright (c) 2013-2018 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 // Plugin information. |
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20 info = { |
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21 author: "David Demelier <markand@malikania.fr>", |
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22 license: "ISC", |
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23 summary: "A tictactoe game for IRC", |
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24 version: "@IRCCD_VERSION@" |
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25 }; |
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26 |
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27 // Modules. |
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28 var Plugin = Irccd.Plugin; |
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29 var Util = Irccd.Util; |
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30 |
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31 // Formats. |
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32 Plugin.format = { |
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33 "draw": "nobody won", |
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34 "invalid": "#{nickname}, please select a valid opponent", |
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35 "running": "#{nickname}, the game is already running", |
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36 "turn": "#{nickname}, it's your turn", |
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37 "used": "#{nickname}, this square is already used", |
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38 "win": "#{nickname}, congratulations, you won!" |
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39 }; |
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40 |
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41 /** |
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42 * Create a game. |
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43 * |
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44 * This function creates a game without any checks. |
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45 * |
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46 * @param server the server object |
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47 * @param channel the channel |
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48 * @param origin the source origin |
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49 * @param target the target nickname |
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50 */ |
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51 function Game(server, channel, origin, target) |
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52 { |
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53 this.server = server; |
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54 this.origin = origin; |
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55 this.target = target; |
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56 this.channel = channel; |
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57 this.players = [ Util.splituser(origin), target ]; |
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58 this.player = Math.floor(Math.random() * 2); |
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59 this.grid = [ |
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60 [ '.', '.', '.' ], |
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61 [ '.', '.', '.' ], |
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62 [ '.', '.', '.' ] |
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63 ]; |
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64 } |
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65 |
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66 // Pending games requests checking for names listing. |
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67 Game.requests = {}; |
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68 |
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69 // List of games running. |
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70 Game.map = {}; |
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71 |
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72 /** |
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73 * Create a unique id. |
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74 * |
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75 * @param server the server object |
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76 * @param channel the channel |
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77 * @return the id |
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78 */ |
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79 Game.id = function (server, channel) |
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80 { |
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81 return channel + "@" + server.toString(); |
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82 } |
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83 |
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84 /** |
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85 * Get a running game or undefined. |
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86 * |
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87 * @param server the server object |
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88 * @param channel the channel |
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89 * @return the object or undefined if not running |
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90 */ |
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91 Game.find = function (server, channel) |
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92 { |
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93 return Game.map[Game.id(server, channel)]; |
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94 } |
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95 |
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96 /** |
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97 * Request a game after the name list gets received. |
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98 * |
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99 * @param server the server object |
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100 * @param channel the channel |
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101 * @param origin the originator |
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102 * @return the object or undefined if not running |
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103 */ |
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104 Game.postpone = function (server, channel, origin, target) |
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105 { |
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106 /* |
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107 * Get list of users on the channel to avoid playing against a non existing |
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108 * target. |
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109 */ |
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110 Game.requests[Game.id(server, channel)] = new Game(server, channel, origin, target); |
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111 server.names(channel); |
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112 } |
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113 |
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114 /** |
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115 * Populate a set of keywords. |
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116 * |
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117 * @param server the server object |
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118 * @param origin the originator |
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119 * @param channel the channel |
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120 * @return an object of predefined keywords |
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121 */ |
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122 Game.keywords = function (server, channel, origin) |
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123 { |
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124 var kw = { |
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125 channel: channel, |
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126 command: server.info().commandChar + Plugin.info().name, |
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127 plugin: Plugin.info().name, |
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128 server: server.info().name |
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129 }; |
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130 |
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131 if (origin) { |
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132 kw.origin = origin; |
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133 kw.nickname = Util.splituser(origin); |
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134 } |
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135 |
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136 return kw; |
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137 } |
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138 |
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139 /** |
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140 * Tells if a game is pending or running. |
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141 * |
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142 * @param server the server object |
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143 * @param channel the channel |
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144 * @return true if any |
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145 */ |
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146 Game.exists = function (server, channel) |
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147 { |
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148 var id = Game.id(server, channel); |
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149 |
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150 return Game.requests[id] || Game.map[id]; |
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151 } |
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152 |
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153 /** |
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154 * Delete a game from the registry. |
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155 * |
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156 * @param server the server object |
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157 * @param channel the channel |
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158 */ |
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159 Game.remove = function (server, channel) |
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160 { |
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161 delete Game.map[Game.id(server, channel)]; |
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162 } |
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163 |
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164 /** |
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165 * Erase games when some players leave channels. |
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166 * |
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167 * @param server the server object |
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168 * @param origin the originator |
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169 * @param channel the channel |
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170 */ |
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171 Game.clear = function (server, user, channel) |
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172 { |
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173 var nickname = Util.splituser(user); |
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174 var game = Game.find(server, channel); |
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175 |
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176 if (game && (game.players[0] === nickname || game.players[1] === nickname)) |
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177 Game.remove(server, channel); |
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178 } |
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179 |
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180 /** |
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181 * Show the game grid and the next player line. |
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182 */ |
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183 Game.prototype.show = function () |
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184 { |
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185 var kw = Game.keywords(this.server, this.channel); |
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186 |
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187 // nickname is the current player. |
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188 kw.nickname = this.players[this.player]; |
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189 |
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190 this.server.message(this.channel, " a b c"); |
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191 this.server.message(this.channel, "1 " + this.grid[0].join(" ")); |
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192 this.server.message(this.channel, "2 " + this.grid[1].join(" ")); |
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193 this.server.message(this.channel, "3 " + this.grid[2].join(" ")); |
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194 |
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195 if (this.hasWinner()) |
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196 this.server.message(this.channel, Util.format(Plugin.format.win, kw)); |
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197 else if (this.hasDraw()) |
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198 this.server.message(this.channel, Util.format(Plugin.format.draw, kw)); |
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199 else |
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200 this.server.message(this.channel, Util.format(Plugin.format.turn, kw)); |
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201 } |
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202 |
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203 /** |
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204 * Tells if it's the nickname's turn. |
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205 * |
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206 * @param nickname the nickname to check |
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207 * @return true if nickname is allowed to play |
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208 */ |
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209 Game.prototype.isTurn = function (nickname) |
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210 { |
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211 return this.players[this.player] == nickname; |
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212 } |
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213 |
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214 /** |
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215 * Place the column and row as the current player. |
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216 * |
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217 * @param column the column (a, b or c) |
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218 * @param row the row (1, 2 or 3) |
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219 */ |
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220 Game.prototype.place = function (column, row, origin) |
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221 { |
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222 var columns = { a: 0, b: 1, c: 2 }; |
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223 var rows = { 1: 0, 2: 1, 3: 2 }; |
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224 |
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225 column = columns[column]; |
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226 row = rows[row]; |
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227 |
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228 var kw = Game.keywords(this.server, this.channel, origin); |
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229 |
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230 if (this.grid[row][column] !== '.') { |
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231 this.server.message(this.channel, Util.format(Plugin.format.used, kw)); |
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232 return false; |
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233 } |
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234 |
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235 this.grid[row][column] = this.player === 0 ? 'x' : 'o'; |
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236 |
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237 // Do not change if game is finished. |
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238 if (!this.hasWinner() && !this.hasDraw()) |
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239 this.player = this.player === 0 ? 1 : 0; |
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240 |
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241 return true; |
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242 } |
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243 |
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244 /** |
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245 * Check if there is a winner. |
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246 * |
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247 * @return true if there is a winner |
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248 */ |
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249 Game.prototype.hasWinner = function () |
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250 { |
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251 var lines = [ |
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252 [ [ 0, 0 ], [ 0, 1 ], [ 0, 2 ] ], |
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253 [ [ 1, 0 ], [ 1, 1 ], [ 1, 2 ] ], |
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254 [ [ 2, 0 ], [ 2, 1 ], [ 2, 2 ] ], |
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255 [ [ 0, 0 ], [ 1, 0 ], [ 2, 0 ] ], |
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256 [ [ 0, 1 ], [ 1, 1 ], [ 2, 1 ] ], |
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257 [ [ 0, 2 ], [ 1, 2 ], [ 2, 2 ] ], |
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258 [ [ 0, 0 ], [ 1, 1 ], [ 2, 2 ] ], |
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259 [ [ 0, 2 ], [ 1, 1 ], [ 2, 0 ] ] |
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260 ]; |
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261 |
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262 for (var i = 0; i < lines.length; ++i) { |
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263 var p1 = lines[i][0]; |
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264 var p2 = lines[i][1]; |
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265 var p3 = lines[i][2]; |
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266 |
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267 var result = this.grid[p1[0]][p1[1]] === this.grid[p2[0]][p2[1]] && |
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268 this.grid[p2[0]][p2[1]] === this.grid[p3[0]][p3[1]] && |
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269 this.grid[p3[0]][p3[1]] !== '.'; |
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270 |
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271 if (result) |
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272 return true; |
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273 } |
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274 } |
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275 |
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276 /** |
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277 * Check if there is draw game. |
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278 * |
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279 * @return true if game is draw |
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280 */ |
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281 Game.prototype.hasDraw = function () |
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282 { |
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283 for (var r = 0; r < 3; ++r) |
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284 for (var c = 0; c < 3; ++c) |
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285 if (this.grid[r][c] === '.') |
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286 return false; |
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287 |
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288 return true; |
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289 } |
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290 |
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291 function onNames(server, channel, list) |
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292 { |
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293 var id = Game.id(server, channel); |
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294 var game = Game.requests[id]; |
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295 |
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296 // Names can come from any other plugin/event. |
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297 if (!game) |
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298 return; |
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299 |
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300 // Not a valid target? destroy the game. |
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301 if (list.indexOf(game.target) < 0) |
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302 server.message(channel, Util.format(Plugin.format.invalid, |
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303 Game.keywords(server, channel, game.origin))); |
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304 else { |
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305 Game.map[id] = game; |
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306 game.show(); |
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307 } |
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308 |
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309 delete Game.requests[id]; |
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310 } |
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311 |
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312 function onCommand(server, origin, channel, message) |
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313 { |
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314 var target = message.trim(); |
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315 var nickname = Util.splituser(origin); |
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316 |
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317 if (Game.exists(server, channel)) |
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318 server.message(channel, Util.format(Plugin.format.running, Game.keywords(server, channel, origin))); |
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319 else if (target === "" || target === nickname || target === server.info().nickname) |
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320 server.message(channel, Util.format(Plugin.format.invalid, Game.keywords(server, channel, origin))); |
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321 else |
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322 Game.postpone(server, channel, origin, message); |
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323 } |
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324 |
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325 function onMessage(server, origin, channel, message) |
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326 { |
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327 var nickname = Util.splituser(origin); |
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328 var game = Game.find(server, channel); |
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329 |
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330 if (!game || !game.isTurn(nickname)) |
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331 return; |
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332 |
634
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333 var match = /^([abc]) ?([123])$/.exec(message.trim()); |
632
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334 |
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335 if (!match) |
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336 return; |
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337 |
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338 if (game.place(match[1], match[2], origin)) |
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339 game.show(); |
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340 if (game.hasWinner() || game.hasDraw()) |
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341 Game.remove(server, channel); |
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342 } |
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343 |
633
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344 function onDisconnect(server) |
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345 { |
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346 for (var key in Game.map) |
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347 if (key.endsWith(server.toString())) |
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348 delete Game.map[key]; |
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349 } |
c07819d1d306
Irccd: add onDisconnect event, closes #767 @1h
David Demelier <markand@malikania.fr>
parents:
632
diff
changeset
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350 |
632
e5d0f4289e04
Plugin tictactoe: brand new plugin, closes #393 @6h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
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351 function onKick(server, origin, channel, target) |
e5d0f4289e04
Plugin tictactoe: brand new plugin, closes #393 @6h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
352 { |
e5d0f4289e04
Plugin tictactoe: brand new plugin, closes #393 @6h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
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353 Game.clear(server, target, channel); |
e5d0f4289e04
Plugin tictactoe: brand new plugin, closes #393 @6h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
354 } |
e5d0f4289e04
Plugin tictactoe: brand new plugin, closes #393 @6h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
355 |
e5d0f4289e04
Plugin tictactoe: brand new plugin, closes #393 @6h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
356 function onPart(server, origin, channel) |
e5d0f4289e04
Plugin tictactoe: brand new plugin, closes #393 @6h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
357 { |
e5d0f4289e04
Plugin tictactoe: brand new plugin, closes #393 @6h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
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358 Game.clear(server, origin, channel); |
e5d0f4289e04
Plugin tictactoe: brand new plugin, closes #393 @6h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
359 } |