diff plugins/roulette/roulette.js @ 207:6635b9187d71

Irccd: switch to 4 spaces indent, #518
author David Demelier <markand@malikania.fr>
date Tue, 21 Jun 2016 20:52:17 +0200
parents 52affa4ade71
children c6fbb6e0e06d
line wrap: on
line diff
--- a/plugins/roulette/roulette.js	Tue Jun 21 12:36:46 2016 +0200
+++ b/plugins/roulette/roulette.js	Tue Jun 21 20:52:17 2016 +0200
@@ -18,10 +18,10 @@
 
 // Plugin information.
 info = {
-	author: "David Demelier <markand@malikania.fr>",
-	license: "ISC",
-	summary: "A russian roulette for IRC",
-	version: "@IRCCD_VERSION@"
+    author: "David Demelier <markand@malikania.fr>",
+    license: "ISC",
+    summary: "A russian roulette for IRC",
+    version: "@IRCCD_VERSION@"
 };
 
 // Modules.
@@ -34,16 +34,16 @@
  * Formats for writing.
  */
 Plugin.format = {
-	"lucky":	"#{nickname}, you're lucky this time",
-	"shot":		"HEADSHOT"
+    "lucky":    "#{nickname}, you're lucky this time",
+    "shot":     "HEADSHOT"
 };
 
 function Gun(server, channel)
 {
-	this.server = server;
-	this.channel = channel;
-	this.index = 0;
-	this.bullet = Math.floor(Math.random() * 6);
+    this.server = server;
+    this.channel = channel;
+    this.index = 0;
+    this.bullet = Math.floor(Math.random() * 6);
 }
 
 /**
@@ -60,7 +60,7 @@
  */
 Gun.find = function (server, channel)
 {
-	return Gun.map[server.toString() + '@' + channel];
+    return Gun.map[server.toString() + '@' + channel];
 }
 
 /**
@@ -72,7 +72,7 @@
  */
 Gun.create = function (server, channel)
 {
-	return Gun.map[server.toString() + "@" + channel] = new Gun(server, channel);
+    return Gun.map[server.toString() + "@" + channel] = new Gun(server, channel);
 }
 
 /**
@@ -82,7 +82,7 @@
  */
 Gun.remove = function (game)
 {
-	delete Gun.map[game.server + "@" + game.channel];
+    delete Gun.map[game.server + "@" + game.channel];
 }
 
 /**
@@ -90,61 +90,61 @@
  */
 Gun.loadFormats = function ()
 {
-	// --- DEPRECATED ------------------------------------------
-	//
-	// This code will be removed.
-	//
-	// Since:	2.1.0
-	// Until:	3.0.0
-	// Reason:	new [format] section replaces it.
-	//
-	// ----------------------------------------------------------
-	for (var key in Plugin.format) {
-		var optname = "format-" + key;
+    // --- DEPRECATED ------------------------------------------
+    //
+    // This code will be removed.
+    //
+    // Since:    2.1.0
+    // Until:    3.0.0
+    // Reason:    new [format] section replaces it.
+    //
+    // ----------------------------------------------------------
+    for (var key in Plugin.format) {
+        var optname = "format-" + key;
 
-		if (typeof (Plugin.config[optname]) !== "string")
-			continue;
+        if (typeof (Plugin.config[optname]) !== "string")
+            continue;
 
-		if (Plugin.config[optname].length === 0)
-			Logger.warning("skipping empty '" + optname + "' format");
-		else
-			Plugin.format[key] = Plugin.config[optname];
-	}
+        if (Plugin.config[optname].length === 0)
+            Logger.warning("skipping empty '" + optname + "' format");
+        else
+            Plugin.format[key] = Plugin.config[optname];
+    }
 }
 
 Gun.prototype.shot = function ()
 {
-	return this.index++ === this.bullet;
+    return this.index++ === this.bullet;
 }
 
 function onLoad()
 {
-	Gun.loadFormats();
+    Gun.loadFormats();
 }
 
 onReload = onLoad;
 
 function onCommand(server, origin, channel)
 {
-	var kw = {
-		channel: channel,
-		command: server.info().commandChar + Plugin.info().name,
-		nickname: Util.splituser(origin),
-		origin: origin,
-		server: server.toString(),
-		plugin: Plugin.info().name
-	};
+    var kw = {
+        channel: channel,
+        command: server.info().commandChar + Plugin.info().name,
+        nickname: Util.splituser(origin),
+        origin: origin,
+        server: server.toString(),
+        plugin: Plugin.info().name
+    };
 
-	var game = Gun.find(server, channel);
+    var game = Gun.find(server, channel);
 
-	if (!game)
-		game = Gun.create(server, channel);
+    if (!game)
+        game = Gun.create(server, channel);
 
-	if (game.shot()) {
-		server.kick(Util.splituser(origin), channel, Util.format(Plugin.format["shot"], kw));
-		Gun.remove(game);
-	} else {
-		kw.count = (6 - game.index).toString();
-		server.message(channel, Util.format(Plugin.format["lucky"], kw));
-	}
+    if (game.shot()) {
+        server.kick(Util.splituser(origin), channel, Util.format(Plugin.format["shot"], kw));
+        Gun.remove(game);
+    } else {
+        kw.count = (6 - game.index).toString();
+        server.message(channel, Util.format(Plugin.format["lucky"], kw));
+    }
 }