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1 /* |
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2 * main.cpp -- main client files |
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3 * |
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4 * Copyright (c) 2014 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <iostream> |
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20 #include <chrono> |
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21 #include <thread> |
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22 #include <map> |
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23 #include <malikania/Json.h> |
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24 #include <malikania/Window.h> |
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25 #include <malikania/Size.h> |
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26 #include <malikania/Sprite.h> |
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27 #include <malikania/Image.h> |
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28 #include <malikania/Point.h> |
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29 #include <malikania/Label.h> |
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30 #include <malikania/Animation.h> |
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31 #include <malikania/Animator.h> |
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32 |
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33 #if 0 |
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34 |
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35 using namespace std::literals::chrono_literals; |
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36 |
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37 // TODO delete this... just for fun |
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38 bool goRight = true; |
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39 bool goDown = true; |
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40 const int mokoSize = 300; |
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41 |
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42 void bounce(malikania::Window& window, int &x, int &y) { |
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43 malikania::Size resolution = window.getWindowResolution(); |
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44 int width = resolution.width; |
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45 int height = resolution.height; |
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46 if (y < 10) { |
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47 goDown = true; |
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48 y += 1; |
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49 } |
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50 if (goDown && y < height - mokoSize) { |
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51 // Moko falls |
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52 y += 0.2 * y; |
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53 } else { |
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54 // Moko will bounce!!! |
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55 goDown = false; |
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56 } |
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57 if (!goDown && y > 0) { |
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58 y -= 0.1 * y; |
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59 } else { |
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60 goDown = true; |
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61 } |
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62 |
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63 if (goRight && x < width - mokoSize) { |
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64 x += 4; |
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65 } else { |
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66 goRight = false; |
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67 } |
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68 if (!goRight && x > 0) { |
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69 x -= 4; |
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70 } else { |
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71 goRight = true; |
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72 } |
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73 } |
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74 |
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75 // End TODO |
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76 |
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77 int main(void) |
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78 { |
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79 malikania::Window mainWindow; |
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80 |
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81 bool isBouncing = false; |
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82 |
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83 int mokoPositionX = 0; |
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84 int mokoPositionY = 0; |
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85 |
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86 std::map<int, bool> keyPressed = { {SDLK_UP, false}, {SDLK_DOWN, false}, {SDLK_RIGHT, false}, {SDLK_LEFT, false} }; |
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87 |
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88 mainWindow.setOnKeyDown([&mainWindow, &mokoPositionX, &mokoPositionY, &isBouncing, &keyPressed](int sdlKey) { |
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89 switch (sdlKey) { |
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90 case SDLK_ESCAPE: |
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91 mainWindow.close(); |
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92 break; |
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93 case SDLK_UP: |
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94 keyPressed[SDLK_UP] = true; |
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95 break; |
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96 case SDLK_DOWN: |
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97 keyPressed[SDLK_DOWN] = true; |
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98 break; |
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99 case SDLK_RIGHT: |
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100 keyPressed[SDLK_RIGHT] = true; |
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101 break; |
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102 case SDLK_LEFT: |
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103 keyPressed[SDLK_LEFT] = true; |
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104 break; |
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105 case SDLK_m: |
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106 isBouncing = !isBouncing; |
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107 break; |
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108 } |
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109 }); |
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110 |
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111 mainWindow.setOnKeyUp([&keyPressed](int sdlKey) { |
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112 switch (sdlKey) { |
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113 case SDLK_UP: |
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114 keyPressed[SDLK_UP] = false; |
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115 break; |
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116 case SDLK_DOWN: |
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117 keyPressed[SDLK_DOWN] = false; |
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118 break; |
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119 case SDLK_RIGHT: |
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120 keyPressed[SDLK_RIGHT] = false; |
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121 break; |
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122 case SDLK_LEFT: |
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123 keyPressed[SDLK_LEFT] = false; |
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124 break; |
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125 } |
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126 }); |
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127 |
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128 int animationStep = 1; |
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129 mainWindow.setOnRefresh([&mainWindow, &keyPressed, &animationStep](){ |
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130 if (keyPressed[SDLK_LEFT]) { |
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131 std::string animationState = "left" + std::to_string(animationStep > 4 ? 4 : animationStep++); |
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132 } else if (keyPressed[SDLK_RIGHT]) { |
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133 std::string animationState = "right" + std::to_string(animationStep > 4 ? 4 : animationStep++); |
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134 } else if (keyPressed[SDLK_DOWN]) { |
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135 std::string animationState = "down" + std::to_string(animationStep > 4 ? 4 : animationStep++); |
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136 } else { |
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137 animationStep = 1; |
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138 } |
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139 }); |
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140 |
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141 malikania::Sprite testSprite = malikania::Sprite::fromJson(mainWindow, malikania::JsonDocument( |
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142 "{\"image\": \"resources/images/mokodemo.png\", \"alias\": \"testSprite\", \"cell\": [300, 300], \"size\": [1200, 900]}" |
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143 ).toObject()); |
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144 |
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145 std::shared_ptr<malikania::Font> font = std::make_shared<malikania::Font>("resources/fonts/DejaVuSans.ttf", 48); |
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146 malikania::Label testLabel("Malikania !!! Youpi !", font, {0, 0, 100, 50}); |
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147 |
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148 std::shared_ptr<malikania::Animation> testAnimation = std::make_shared<malikania::Animation>(malikania::Animation::fromJson(mainWindow, malikania::JsonDocument( |
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149 std::string("{\"sprite\": \"no-working-yet.json\", \"alias\": \"testAnimation\", \"frames\": [") |
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150 + "{ \"delay\": 200, \"cell\": 0 }, { \"delay\": 10, \"cell\": 1 }," |
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151 + "{ \"delay\": 10, \"cell\": 2 }, { \"delay\": 200, \"cell\": 3 }," |
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152 + "{ \"delay\": 10, \"cell\": 1 }, { \"delay\": 10, \"cell\": 1 }," |
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153 + "{ \"delay\": 200, \"cell\": 4 }, { \"delay\": 10, \"cell\": 5 }," |
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154 + "{ \"delay\": 10, \"cell\": 6 }, { \"delay\": 200, \"cell\": 7 }," |
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155 + "{ \"delay\": 10, \"cell\": 6 }, { \"delay\": 10, \"cell\": 5 }," |
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156 + "{ \"delay\": 200, \"cell\": 8 }, { \"delay\": 10, \"cell\": 9 }," |
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157 + "{ \"delay\": 10, \"cell\": 10 }, { \"delay\": 200, \"cell\": 11 }," |
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158 + "{ \"delay\": 10, \"cell\": 10 }, { \"delay\": 10, \"cell\": 9 }" |
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159 + "]}" |
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160 ).toObject())); |
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161 |
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162 std::shared_ptr<malikania::Animation> testAnimation2 = std::make_shared<malikania::Animation>(malikania::Animation::fromJson(mainWindow, malikania::JsonDocument( |
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163 std::string("{\"sprite\": \"no-working-yet.json\", \"alias\": \"testAnimation\", \"frames\": [") |
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164 + "{ \"delay\": 2000, \"cell\": 0 }, { \"delay\": 10, \"cell\": 1 }," |
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165 + "{ \"delay\": 10, \"cell\": 2 }, { \"delay\": 2000, \"cell\": 3 }," |
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166 + "{ \"delay\": 10, \"cell\": 1 }, { \"delay\": 10, \"cell\": 1 }" |
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167 + "]}" |
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168 ).toObject())); |
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169 |
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170 malikania::Animator testAnimator1 = malikania::Animator(testAnimation); |
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171 malikania::Animator testAnimator2 = malikania::Animator(std::move(testAnimation)); |
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172 malikania::Animator testAnimator3 = malikania::Animator(std::move(testAnimation2)); |
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173 |
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174 while (mainWindow.isOpen()) { |
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175 |
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176 // TODO delete this, just for fun... |
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177 if (isBouncing) { |
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178 bounce(mainWindow, mokoPositionX, mokoPositionY); |
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179 } |
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180 |
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181 mainWindow.processEvent(); |
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182 mainWindow.setDrawingColor({255, 255, 255, 255}); |
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183 mainWindow.clear(); |
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184 mainWindow.update(); |
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185 |
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186 testSprite.draw(mainWindow, 0, {0, 0, 300, 300}); |
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187 testSprite.draw(mainWindow, 1, {200, 200, 300, 300}); |
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188 testSprite.draw(mainWindow, 2, {400, 400, 300, 300}); |
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189 testSprite.draw(mainWindow, 11, {600, 400, 300, 300}); |
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190 |
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191 malikania::Color c{255, 50, 40, 255}; |
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192 mainWindow.setDrawingColor(c); |
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193 mainWindow.drawLine({0, 0, 300, 300}); |
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194 |
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195 std::vector<malikania::Point> points{{20, 20}, {30, 50}, {100, 200}, {30, 60}, {20, 300}, {100, 20}}; |
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196 mainWindow.drawLines(points); |
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197 |
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198 mainWindow.setDrawingColor({200, 50, 200, 255}); |
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199 mainWindow.drawPoint({400, 400}); |
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200 mainWindow.drawPoint({400, 402}); |
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201 mainWindow.drawPoint({400, 405}); |
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202 mainWindow.drawPoint({400, 407}); |
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203 mainWindow.drawPoint({400, 410}); |
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204 |
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205 mainWindow.setDrawingColor({0, 0, 0, 255}); |
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206 mainWindow.drawPoints(points); |
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207 |
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208 mainWindow.setDrawingColor({30, 30, 30, 255}); |
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209 mainWindow.drawRectangle({500, 500, 200, 100}); |
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210 |
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211 mainWindow.setDrawingColor({130, 30, 30, 255}); |
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212 mainWindow.drawRectangles({{800, 800, 200, 100}, {700, 700, 200, 100}, {750, 750, 200, 100}}); |
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213 |
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214 mainWindow.drawRectangle({600, 200, 200, 100}, true, {0, 255, 0, 255}); |
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215 |
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216 mainWindow.drawRectangles( |
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217 {{800, 400, 200, 100}, {700, 450, 200, 100}, {750, 500, 200, 100}}, |
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218 true, |
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219 {{255,0,0,255},{0,255,0,255},{0,0,255,255}} |
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220 ); |
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221 |
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222 testLabel.draw(mainWindow, {300, 300, 200, 50}); |
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223 |
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224 testAnimator1.draw(mainWindow, {1000, 0, 300, 300}); |
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225 testAnimator2.draw(mainWindow, {100, 600, 300, 300}); |
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226 testAnimator3.draw(mainWindow, {400, 600, 300, 300}); |
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227 |
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228 mainWindow.present(); |
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229 |
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230 std::this_thread::sleep_for(5ms); |
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231 } |
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232 |
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233 //malikania::Window::quit(); |
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234 |
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235 return 0; |
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236 } |
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237 |
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238 #endif |
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239 |
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240 int main() { return 0; } |