Mercurial > malikania
view examples/image/main.cpp @ 186:16ff680a8a94
Common: move point, line and rectangle, closes #913 @30m
author | David Demelier <markand@malikania.fr> |
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date | Sat, 20 Oct 2018 21:12:20 +0200 |
parents | 3107ce017c3a |
children | 0a285d62ace7 |
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/* * main.cpp -- test Image * * Copyright (c) 2013-2018 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <chrono> #include <iostream> #include <thread> #include <malikania/client/loader.hpp> #include <malikania/client/image.hpp> #include <malikania/client/window.hpp> #include <malikania/locator.hpp> using namespace std::chrono_literals; void draw(mlk::client::window& window, mlk::client::loader& loader) { try { auto image = loader.load_image("images/smiley.png"); auto x = (400 / 2) - (image.get_size().width / 2); auto y = (400 / 2) - (image.get_size().height / 2); window.clear(); image.draw(window, { static_cast<int>(x), static_cast<int>(y) }); window.present(); std::this_thread::sleep_for(3s); } catch (const std::exception &ex) { std::cerr << ex.what() << std::endl; std::exit(1); } } int main() { try { mlk::client::window window(400, 400); mlk::directory_locator locator(CMAKE_CURRENT_SOURCE_DIR "/resources"); mlk::client::loader loader(locator); draw(window, loader); } catch (const std::exception& ex) { std::cerr << ex.what() << std::endl; return 1; } }