Mercurial > malikania
view libmlk-client/malikania/client/state/login_state.cpp @ 208:263122adef77
client: add texture and painter
closes #966 @2h
closes #967 @2h
author | David Demelier <markand@malikania.fr> |
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date | Wed, 05 Dec 2018 22:24:44 +0100 |
parents | 12873699ad8b |
children |
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/* * login_state.cpp -- login state * * Copyright (c) 2013-2018 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <malikania/unicode.hpp> #include <malikania/client/color.hpp> #include <malikania/client/client.hpp> #include <malikania/client/theme.hpp> #include <malikania/client/window.hpp> #include "login_state.hpp" #include "lobby_state.hpp" namespace mlk { namespace client { void login_state::do_connect() { state_ = state_t::connecting; status_ = "Connecting..."; client_.connect("localhost", 3320); } void login_state::do_auth() { status_ = "Authenticating"; state_ = state_t::authenticating; client_.send({ { "command", "auth" }, { "login", unicode::to_utf8(login_) }, { "password", unicode::to_utf8(password_) } }); } login_state::login_state(client& clt) : client_(clt) { client_.window().start_edit(); } #if 0 void login_state::handle_text(const text_event& ev) { if (index_ == 0) login_ += ev.text; else password_ += ev.text; } #endif void login_state::update(client&) { } #if 0 void login_state::handle_connect(const std::error_code& code) { if (code) status_ = code.message(); else do_auth(); } void login_state::handle_message(const std::error_code& code, const nlohmann::json& msg) { if (code) status_ = code.message(); else status_ = msg["error"].get<std::string>(); } void login_state::handle_key_down(const key_event& ev) { } #endif void login_state::draw(client& clt) { } } // !client } // !mlk