Mercurial > malikania
view libserver/malikania/server/db/spell.hpp @ 116:d7025649d85c
Server: add database account
Implement accounts using a abstract factory mechanism, the database object
creates abstract account which are implemented differently depending on the
backend.
See:
- test_database,
- test_account
- broken_account
Refs #687, #682
author | David Demelier <markand@malikania.fr> |
---|---|
date | Mon, 11 Sep 2017 13:18:43 +0200 |
parents | f8c6d2244795 |
children | 1359e09fb3c8 |
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/* * spell.hpp -- database spell object * * Copyright (c) 2013-2017 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MALIKANIA_SERVER_DB_SPELL_HPP #define MALIKANIA_SERVER_DB_SPELL_HPP /** * \file spell.hpp * \brief Database spell object. */ #include <memory> #include <unordered_set> #include "model.hpp" namespace mlk { /** * \brief Database spell object. */ namespace server { /** * \brief Describe a spell. */ class spell : public model { private: friend class character; protected: std::int64_t character_id_{-1}; //!< parent character std::string classname_; //!< class type to instanciate std::uint8_t level_{1}; //!< spell level /** * Save this spell. * * The implementation must save the spell and update id, character_id * member variables. * * Then it will be added into character.spells_ variable. * * \note called by character::add_spell. */ virtual void do_save(std::int64_t character_id) = 0; /** * Remove this spell. * * The implementation must remove the spell from the database and update * id, character_id member variables. * * \note called by character::remove_spell */ virtual void do_remove() = 0; /** * Update the spell level in database. * * Only called when the level needs to be changed, the implementation does * not need to update level_ field. * * \note called from set_level helper * \throw std::exception if the operation could not succeed */ virtual void do_set_level(std::uint8_t level) = 0; /** * Constructor. * * \pre !classname.empty() * \param classname the class name */ inline spell(std::string classname) : classname_(std::move(classname)) { assert(!classname_.empty()); } public: /** * Get the level. * * \return the level */ inline std::uint8_t level() const noexcept { return level_; } /** * Set the spell level. * * \param level the level */ inline void set_level(std::uint8_t level) { if (is_published() && level_ != level) do_set_level(level); level_ = level; } }; /** * Type for storing spells. */ using spell_set = std::unordered_set<std::unique_ptr<spell>>; } // !server } // !mlk #endif // !MALIKANIA_SERVER_DB_SPELL_HPP