Mercurial > molko
annotate src/libmlk-rpg/rpg/battle-state-lost.c @ 398:14ce7c4871e3
rpg: overhaul of battle bar
author | David Demelier <markand@malikania.fr> |
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date | Sun, 27 Feb 2022 10:08:51 +0100 |
parents | 9334b420c975 |
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1 /* |
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2 * battle-state-lost.c -- battle state (lost) |
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3 * |
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 |
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21 #include <core/alloc.h> |
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22 #include <core/music.h> |
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23 #include <core/panic.h> |
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24 #include <core/window.h> |
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25 |
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26 #include "battle-state-closing.h" |
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27 #include "battle-state-lost.h" |
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28 #include "battle-state.h" |
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29 #include "battle.h" |
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30 #include "rpg_p.h" |
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31 |
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32 struct self { |
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33 struct battle_state_lost data; |
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34 struct battle_state state; |
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35 }; |
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36 |
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37 static void |
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38 handle(struct battle_state *st, struct battle *bt, const union event *ev) |
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39 { |
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40 (void)bt; |
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41 |
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42 battle_state_lost_handle(st->data, ev); |
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43 } |
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44 |
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45 static int |
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46 update(struct battle_state *st, struct battle *bt, unsigned int ticks) |
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47 { |
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48 return battle_state_lost_update(st->data, bt, ticks); |
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49 } |
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50 |
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51 static void |
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52 draw(const struct battle_state *st, const struct battle *bt) |
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53 { |
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54 (void)bt; |
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55 |
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56 battle_state_lost_draw(st->data, bt); |
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57 } |
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58 |
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59 void |
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60 battle_state_lost_init(struct battle_state_lost *lost, struct battle *bt) |
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61 { |
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62 assert(lost); |
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63 assert(bt); |
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64 |
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65 lost->text = _("You have been defeated..."); |
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66 |
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67 lost->msg.lines = &lost->text; |
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68 lost->msg.linesz = 1; |
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69 lost->msg.theme = bt->theme; |
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70 lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC | |
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71 MESSAGE_FLAGS_FADEIN | |
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72 MESSAGE_FLAGS_FADEOUT; |
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73 lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT; |
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74 lost->msg.delay = MESSAGE_DELAY_DEFAULT; |
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75 |
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76 message_start(&lost->msg); |
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77 message_query(&lost->msg, NULL, &lost->msg.h); |
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78 |
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79 lost->msg.w = window.w * 0.6; |
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80 lost->msg.y = window.h * 0.1; |
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81 lost->msg.x = (window.w - lost->msg.w) / 2; |
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82 |
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83 bt->status = BATTLE_STATUS_LOST; |
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84 |
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85 if (bt->music[2]) |
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86 music_play(bt->music[2], MUSIC_NONE); |
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87 } |
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88 |
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89 void |
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90 battle_state_lost_handle(struct battle_state_lost *lost, const union event *ev) |
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91 { |
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92 assert(lost); |
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93 assert(ev); |
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94 |
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95 message_handle(&lost->msg, ev); |
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96 } |
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97 |
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98 int |
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99 battle_state_lost_update(struct battle_state_lost *lost, struct battle *bt, unsigned int ticks) |
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100 { |
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101 assert(lost); |
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102 assert(bt); |
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103 |
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104 if (message_update(&lost->msg, ticks)) |
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105 battle_state_closing(bt); |
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106 |
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107 return 0; |
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108 } |
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109 |
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110 void |
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111 battle_state_lost_draw(struct battle_state_lost *lost, const struct battle *bt) |
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112 { |
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113 assert(lost); |
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114 assert(battle_ok(bt)); |
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115 |
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116 battle_draw_component(bt, BATTLE_COMPONENT_ALL); |
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117 message_draw(&lost->msg); |
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118 } |
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119 |
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120 void |
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121 battle_state_lost(struct battle *bt) |
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122 { |
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123 assert(bt); |
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124 |
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125 struct self *self; |
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126 |
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127 self = alloc_new0(sizeof (*self)); |
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128 self->state.data = self; |
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129 self->state.handle = handle; |
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130 self->state.update = update; |
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131 self->state.draw = draw; |
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132 |
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133 battle_state_lost_init(&self->data, bt); |
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134 battle_switch(bt, &self->state); |
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135 } |