annotate src/libmlk-rpg/rpg/battle-state-victory.c @ 398:14ce7c4871e3

rpg: overhaul of battle bar
author David Demelier <markand@malikania.fr>
date Sun, 27 Feb 2022 10:08:51 +0100
parents 9334b420c975
children d74f53299252
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1 /*
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2 * battle-state-victory.c -- battle state (victory)
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3 *
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20
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21 #include <core/alloc.h>
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22 #include <core/music.h>
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23 #include <core/panic.h>
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24 #include <core/window.h>
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25
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26 #include "battle-state-closing.h"
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27 #include "battle-state-victory.h"
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28 #include "battle-state.h"
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29 #include "battle.h"
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30 #include "rpg_p.h"
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31
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32 struct self {
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33 struct battle_state_victory data;
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34 struct battle_state state;
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35 };
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36
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37 static void
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38 handle(struct battle_state *st, struct battle *bt, const union event *ev)
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39 {
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40 (void)bt;
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41
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42 battle_state_victory_handle(st->data, ev);
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43 }
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44
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45 static int
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46 update(struct battle_state *st, struct battle *bt, unsigned int ticks)
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47 {
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48 (void)bt;
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49
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50 return battle_state_victory_update(st->data, bt, ticks);
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51 }
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52
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53 static void
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54 draw(const struct battle_state *st, const struct battle *bt)
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55 {
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56 (void)bt;
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57
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58 battle_state_victory_draw(st->data, bt);
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59 }
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60
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61 void
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62 battle_state_victory_init(struct battle_state_victory *vic, struct battle *bt)
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63 {
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64 assert(bt);
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65
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66 vic->text = _("Victory!");
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67
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68 vic->msg.lines = &vic->text;
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69 vic->msg.linesz = 1;
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70 vic->msg.theme = bt->theme;
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71 vic->msg.flags = MESSAGE_FLAGS_AUTOMATIC |
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72 MESSAGE_FLAGS_FADEIN |
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73 MESSAGE_FLAGS_FADEOUT;
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74 vic->msg.timeout = MESSAGE_TIMEOUT_DEFAULT;
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75 vic->msg.delay = MESSAGE_DELAY_DEFAULT;
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76
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77 message_start(&vic->msg);
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78 message_query(&vic->msg, NULL, &vic->msg.h);
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79
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80 vic->msg.w = window.w * 0.6;
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81 vic->msg.y = window.h * 0.1;
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82 vic->msg.x = (window.w - vic->msg.w) / 2;
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83
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84 bt->status = BATTLE_STATUS_WON;
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85
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86 if (bt->music[1])
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87 music_play(bt->music[1], MUSIC_NONE);
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88 }
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89
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90 void
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91 battle_state_victory_handle(struct battle_state_victory *vic, const union event *ev)
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92 {
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93 assert(vic);
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94
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95 message_handle(&vic->msg, ev);
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96 }
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97
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98 int
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99 battle_state_victory_update(struct battle_state_victory *vic, struct battle *bt, unsigned int ticks)
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100 {
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101 assert(vic);
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102 assert(bt);
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103
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104 battle_update_component(bt, BATTLE_COMPONENT_ALL, ticks);
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105
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106 if (message_update(&vic->msg, ticks))
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107 battle_state_closing(bt);
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108
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109 return 0;
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110 }
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111
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112 void
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113 battle_state_victory_draw(const struct battle_state_victory *vic, const struct battle *bt)
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114 {
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115 assert(vic);
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116
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117 battle_draw_component(bt, BATTLE_COMPONENT_ALL);
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118 message_draw(&vic->msg);
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119 }
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120
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121 void
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122 battle_state_victory(struct battle *bt)
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123 {
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124 assert(bt);
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125
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126 struct self *self;
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127
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128 /* TODO: compute money, xp and drop. */
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129 self = alloc_new0(sizeof (*self));
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130 self->state.data = self;
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131 self->state.handle = handle;
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132 self->state.update = update;
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133 self->state.draw = draw;
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134
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135 battle_state_victory_init(&self->data, bt);
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136 battle_switch(bt, &self->state);
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137 }