Mercurial > molko
annotate src/libmlk-rpg/rpg/battle.h @ 368:15bdac29ba4b
core: split drawable and drawable_stack
author | David Demelier <markand@malikania.fr> |
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date | Sun, 24 Oct 2021 17:07:20 +0200 |
parents | 19782ea1cf4a |
children | 1e06f871dc63 |
rev | line source |
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1 /* |
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2 * battle.h -- battles |
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3 * |
314 | 4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #ifndef MLK_RPG_BATTLE_H |
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20 #define MLK_RPG_BATTLE_H |
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21 |
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22 #include <core/action.h> |
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23 #include <core/core.h> |
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24 #include <core/drawable.h> |
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25 #include <core/drawable-stack.h> |
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26 |
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27 #include <ui/frame.h> |
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28 #include <ui/gridmenu.h> |
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29 |
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30 #include "battle-bar.h" |
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31 #include "battle-entity.h" |
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32 #include "battle-state.h" |
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33 #include "selection.h" |
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34 #include "spell.h" |
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35 |
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36 union event; |
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37 |
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38 struct character; |
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39 struct inventory; |
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40 struct item; |
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41 struct music; |
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42 struct selection; |
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43 struct spell; |
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44 struct theme; |
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45 |
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46 #define BATTLE_TEAM_MAX (4) |
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47 #define BATTLE_ENEMY_MAX (8) |
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48 #define BATTLE_ENTITY_MAX (BATTLE_TEAM_MAX + BATTLE_ENEMY_MAX) |
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49 |
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50 #define BATTLE_TEAM_FOREACH(bt, iter) \ |
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51 for (size_t i = 0; i < BATTLE_TEAM_MAX && ((iter) = &(bt)->team[i]); ++i) |
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52 #define BATTLE_ENEMY_FOREACH(bt, iter) \ |
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53 for (size_t i = 0; i < BATTLE_ENEMY_MAX && ((iter) = &(bt)->enemies[i]); ++i) |
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54 |
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55 #define BATTLE_THEME(bt) ((bt)->theme ? (bt)->theme : theme_default()) |
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56 |
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57 enum battle_status { |
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58 BATTLE_STATUS_NONE, |
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59 BATTLE_STATUS_RUNNING, |
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60 BATTLE_STATUS_WON, |
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61 BATTLE_STATUS_LOST, |
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62 }; |
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63 |
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64 struct battle { |
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65 struct battle_state *state; |
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66 enum battle_status status; |
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67 struct battle_entity team[BATTLE_TEAM_MAX]; |
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68 struct battle_entity enemies[BATTLE_ENEMY_MAX]; |
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69 struct battle_entity *order[BATTLE_ENTITY_MAX]; |
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70 struct battle_entity *order_cur; |
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71 size_t order_curindex; |
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72 struct texture *background; |
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73 struct music *music[3]; |
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74 struct theme *theme; |
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75 struct drawable_stack effects; |
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76 struct action_stack actions[2]; |
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77 struct inventory *inventory; |
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78 struct battle_bar bar; |
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79 }; |
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80 |
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81 CORE_BEGIN_DECLS |
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82 |
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83 void |
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84 battle_start(struct battle *); |
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85 |
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86 void |
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87 battle_next(struct battle *); |
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88 |
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89 struct battle_entity * |
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90 battle_find(struct battle *, const struct character *); |
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91 |
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92 void |
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93 battle_switch(struct battle *, struct battle_state *); |
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94 |
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95 void |
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96 battle_order(struct battle *); |
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97 |
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98 void |
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99 battle_attack(struct battle *, struct character *, struct character *); |
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100 |
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101 void |
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102 battle_cast(struct battle *, struct character *, const struct spell *, const struct selection *); |
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103 |
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104 void |
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105 battle_use(struct battle *, const struct item *, struct character *, struct character *); |
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106 |
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107 void |
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108 battle_indicator_hp(struct battle *, const struct character *, long); |
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109 |
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110 void |
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111 battle_handle(struct battle *, const union event *); |
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112 |
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113 int |
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114 battle_update(struct battle *, unsigned int); |
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115 |
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116 void |
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117 battle_draw(struct battle *); |
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118 |
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119 void |
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120 battle_finish(struct battle *); |
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121 |
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122 CORE_END_DECLS |
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124 #endif /* MLK_RPG_BATTLE_H */ |