Mercurial > molko
annotate src/libmlk-rpg/rpg/battle-entity-state-attacking.c @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | c458441ff472 |
children | 8f59201dc76b |
rev | line source |
---|---|
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
1 /* |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
2 * battle-entity-state-attacking.h -- the entity is attacking |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
3 * |
378
460c78706989
misc: update copyright years
David Demelier <markand@malikania.fr>
parents:
320
diff
changeset
|
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> |
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
5 * |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
6 * Permission to use, copy, modify, and/or distribute this software for any |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
7 * purpose with or without fee is hereby granted, provided that the above |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
8 * copyright notice and this permission notice appear in all copies. |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
9 * |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
17 */ |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
18 |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
19 #include <assert.h> |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
20 #include <stdlib.h> |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
21 |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
22 #include <core/alloc.h> |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
23 #include <core/animation.h> |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
24 #include <core/panic.h> |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
25 #include <core/sprite.h> |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
26 |
384
c458441ff472
rpg: more asserts, const and cleanups
David Demelier <markand@malikania.fr>
parents:
383
diff
changeset
|
27 #include "battle-entity-state-attacking.h" |
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
28 #include "battle-entity-state.h" |
384
c458441ff472
rpg: more asserts, const and cleanups
David Demelier <markand@malikania.fr>
parents:
383
diff
changeset
|
29 #include "battle-entity.h" |
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
30 |
383
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
31 struct self { |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
32 struct battle_entity_state_attacking data; |
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
33 struct battle_entity_state state; |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
34 }; |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
35 |
298
196264679079
misc: remove usage of bool
David Demelier <markand@malikania.fr>
parents:
254
diff
changeset
|
36 static int |
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
37 update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks) |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
38 { |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
39 (void)et; |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
40 |
383
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
41 return battle_entity_state_attacking_update(st->data, ticks); |
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
42 } |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
43 |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
44 static void |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
45 draw(const struct battle_entity_state *st, const struct battle_entity *et) |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
46 { |
383
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
47 battle_entity_state_attacking_draw(st->data, et); |
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
48 } |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
49 |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
50 static void |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
51 finish(struct battle_entity_state *st, struct battle_entity *et) |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
52 { |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
53 (void)et; |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
54 |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
55 free(st->data); |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
56 } |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
57 |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
58 void |
383
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
59 battle_entity_state_attacking_init(struct battle_entity_state_attacking *atk, const struct sprite *which) |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
60 { |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
61 assert(atk); |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
62 assert(sprite_ok(which)); |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
63 |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
64 animation_init(&atk->anim, which, 100); |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
65 animation_start(&atk->anim); |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
66 } |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
67 |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
68 int |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
69 battle_entity_state_attacking_update(struct battle_entity_state_attacking *atk, unsigned int ticks) |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
70 { |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
71 assert(atk); |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
72 |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
73 return animation_update(&atk->anim, ticks); |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
74 } |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
75 |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
76 void |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
77 battle_entity_state_attacking_draw(const struct battle_entity_state_attacking *atk, const struct battle_entity *et) |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
78 { |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
79 assert(atk); |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
80 assert(battle_entity_ok(et)); |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
81 |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
82 animation_draw(&atk->anim, et->x, et->y); |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
83 } |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
84 |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
85 void |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
86 battle_entity_state_attacking(struct battle_entity *et, const struct sprite *which) |
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
87 { |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
88 assert(battle_entity_ok(et)); |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
89 assert(sprite_ok(which)); |
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
90 |
383
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
91 struct self *self; |
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
92 |
383
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
93 self = alloc_new0(sizeof (*self)); |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
94 self->state.data = self; |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
95 self->state.update = update; |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
96 self->state.draw = draw; |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
97 self->state.finish = finish; |
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
98 |
383
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
99 battle_entity_state_attacking_init(&self->data, which); |
b944cd41e8f9
rpg: do the same for battle entities
David Demelier <markand@malikania.fr>
parents:
378
diff
changeset
|
100 battle_entity_switch(et, &self->state); |
230
86b71e1f9dd5
rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
101 } |