Mercurial > molko
annotate src/libmlk-rpg/rpg/battle-state-lost.c @ 379:67c1c46af2c8
core: replace SDL2_mixer with OpenAL, closes #2528 @3h
author | David Demelier <markand@malikania.fr> |
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date | Wed, 05 Jan 2022 12:45:17 +0100 |
parents | 460c78706989 |
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1 /* |
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2 * battle-state-lost.c -- battle state (lost) |
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3 * |
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 |
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21 #include <core/alloc.h> |
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22 #include <core/music.h> |
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23 #include <core/panic.h> |
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24 #include <core/window.h> |
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25 |
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26 #include <rpg/message.h> |
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27 |
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28 #include "battle.h" |
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29 #include "battle-state.h" |
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30 #include "rpg_p.h" |
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31 |
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32 struct lost { |
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33 struct battle_state self; |
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34 struct message msg; |
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35 }; |
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36 |
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37 static void |
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38 handle(struct battle_state *st, struct battle *bt, const union event *ev) |
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39 { |
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40 (void)bt; |
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41 |
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42 struct lost *lost = st->data; |
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43 |
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44 message_handle(&lost->msg, ev); |
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45 } |
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46 |
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47 static int |
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48 update(struct battle_state *st, struct battle *bt, unsigned int ticks) |
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49 { |
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50 (void)bt; |
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51 |
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52 struct lost *lost = st->data; |
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53 |
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54 if (message_update(&lost->msg, ticks)) |
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55 battle_state_closing(bt); |
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56 |
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57 return 0; |
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58 } |
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59 |
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60 static void |
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61 draw(const struct battle_state *st, const struct battle *bt) |
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62 { |
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63 (void)bt; |
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64 |
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65 const struct lost *lost = st->data; |
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66 |
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67 message_draw(&lost->msg); |
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68 } |
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69 |
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70 void |
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71 battle_state_lost(struct battle *bt) |
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72 { |
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73 assert(bt); |
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74 |
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75 struct lost *lost; |
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76 |
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77 if (!(lost = alloc_new0(sizeof (*lost)))) |
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78 panic(); |
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79 |
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80 lost->self.data = lost; |
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81 lost->self.handle = handle; |
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82 lost->self.update = update; |
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83 lost->self.draw = draw; |
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84 |
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85 lost->msg.text[0] = _("You have been defeated..."); |
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86 lost->msg.theme = bt->theme; |
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87 lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC | |
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88 MESSAGE_FLAGS_FADEIN | |
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89 MESSAGE_FLAGS_FADEOUT; |
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90 lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT; |
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91 lost->msg.delay = MESSAGE_DELAY_DEFAULT; |
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92 |
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93 message_start(&lost->msg); |
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94 message_query(&lost->msg, NULL, &lost->msg.h); |
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95 |
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96 lost->msg.w = window.w * 0.6; |
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97 lost->msg.y = window.h * 0.1; |
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98 lost->msg.x = (window.w - lost->msg.w) / 2; |
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99 |
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100 bt->status = BATTLE_STATUS_LOST; |
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101 battle_switch(bt, &lost->self); |
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102 |
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103 if (bt->music[2]) |
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104 music_play(bt->music[2], MUSIC_NONE); |
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105 } |