Mercurial > molko
annotate src/libmlk-rpg/rpg/battle-state-menu.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/battle-state-menu.c@d01e83210ca2 |
children | 460c78706989 |
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1 /* |
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2 * battle-state-menu.h -- battle state (menu) |
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3 * |
314 | 4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> |
192
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 |
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21 #include "battle.h" |
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22 #include "battle-bar.h" |
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23 #include "battle-state.h" |
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24 #include "character.h" |
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25 #include "spell.h" |
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26 |
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27 static void |
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28 open_spells(struct battle *bt) |
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29 { |
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30 battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch); |
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31 battle_state_sub(bt); |
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32 } |
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33 |
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34 static void |
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35 open_attack(struct battle *bt) |
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36 { |
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37 struct selection slt = { |
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38 .allowed_sides = SELECTION_SIDE_ENEMY |
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39 }; |
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40 |
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41 selection_first(&slt, bt); |
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42 battle_state_selection(bt, &slt); |
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43 } |
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44 |
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45 static void |
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46 open_items(struct battle *bt) |
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47 { |
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48 battle_bar_open_items(&bt->bar, bt); |
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49 battle_state_sub(bt); |
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50 } |
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51 |
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52 static void |
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53 handle(struct battle_state *st, struct battle *bt, const union event *ev) |
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54 { |
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55 (void)st; |
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56 |
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57 if (battle_bar_handle(&bt->bar, bt, ev)) { |
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58 switch (bt->bar.menu) { |
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59 case BATTLE_BAR_MENU_ATTACK: |
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60 open_attack(bt); |
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61 break; |
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62 case BATTLE_BAR_MENU_MAGIC: |
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63 open_spells(bt); |
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64 break; |
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65 case BATTLE_BAR_MENU_OBJECTS: |
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66 open_items(bt); |
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67 break; |
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68 case BATTLE_BAR_MENU_SPECIAL: |
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69 break; |
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70 default: |
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71 break; |
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72 } |
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73 } |
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74 } |
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75 |
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76 void |
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77 battle_state_menu(struct battle *bt) |
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78 { |
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79 assert(bt); |
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80 |
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81 static struct battle_state self = { |
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82 .handle = handle, |
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83 }; |
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84 |
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85 battle_bar_open_menu(&bt->bar); |
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86 battle_switch(bt, &self); |
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87 } |