Mercurial > molko
annotate src/libmlk-rpg/rpg/battle-state-opening.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/battle-state-opening.c@d01e83210ca2 |
children | 460c78706989 |
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1 /* |
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2 * battle-state-opening.c -- battle state (opening) |
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3 * |
314 | 4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> |
192
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdlib.h> |
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21 |
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22 #include <core/alloc.h> |
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23 #include <core/painter.h> |
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24 #include <core/panic.h> |
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25 #include <core/window.h> |
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26 |
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27 #include "battle.h" |
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28 #include "battle-state.h" |
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29 |
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30 #define DELAY (1000U) |
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31 |
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32 struct opening { |
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33 struct battle_state self; |
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34 unsigned int elapsed; |
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35 }; |
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36 |
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37 static int |
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38 update(struct battle_state *st, struct battle *bt, unsigned int ticks) |
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39 { |
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40 assert(bt); |
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41 |
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42 struct opening *opening = st->data; |
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43 |
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44 opening->elapsed += ticks; |
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45 |
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46 /* |
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47 * Those function will effectively change state accordingly to the |
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48 * order of playing. |
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49 */ |
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50 if (opening->elapsed >= DELAY) |
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51 battle_state_check(bt); |
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52 |
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53 return 0; |
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54 } |
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55 |
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56 static void |
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57 draw(const struct battle_state *st, const struct battle *bt) |
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58 { |
221 | 59 (void)bt; |
60 | |
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61 assert(bt); |
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62 |
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63 const struct opening *opening = st->data; |
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64 const unsigned int w = window.w; |
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65 const unsigned int h = window.h / 2; |
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66 const unsigned int ch = opening->elapsed * h / DELAY; |
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67 |
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68 /* Draw some bezels opening. */ |
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69 painter_set_color(0x000000ff); |
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70 painter_draw_rectangle(0, 0, w, h - ch); |
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71 painter_draw_rectangle(0, h + ch, w, h - ch); |
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72 } |
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73 |
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74 static void |
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75 finish(struct battle_state *st, struct battle *bt) |
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76 { |
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77 (void)bt; |
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78 |
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79 free(st->data); |
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80 } |
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81 |
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82 void |
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83 battle_state_opening(struct battle *bt) |
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84 { |
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85 assert(bt); |
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86 |
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87 struct opening *opening; |
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88 |
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89 if (!(opening = alloc_new0(sizeof (*opening)))) |
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90 panic(); |
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91 |
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92 opening->self.data = opening; |
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93 opening->self.update = update; |
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94 opening->self.draw = draw; |
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95 opening->self.finish = finish; |
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96 |
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97 battle_switch(bt, &opening->self); |
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98 } |