Mercurial > molko
annotate src/libmlk-rpg/rpg/selection.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/selection.c@1a6125ffebff |
children | 460c78706989 |
rev | line source |
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289 | 1 /* |
2 * selection.c -- kind of selection | |
3 * | |
314 | 4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> |
289 | 5 * |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 | |
21 #include <core/util.h> | |
22 | |
23 #include "battle.h" | |
24 #include "character.h" | |
25 #include "selection.h" | |
26 | |
27 static void | |
28 random(struct selection *slt, const struct battle *bt, const struct battle_entity *entities, size_t entitiesz) | |
29 { | |
316
1a6125ffebff
misc: fix many warnings and build on macOS
David Demelier <markand@malikania.fr>
parents:
314
diff
changeset
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30 (void)bt; |
1a6125ffebff
misc: fix many warnings and build on macOS
David Demelier <markand@malikania.fr>
parents:
314
diff
changeset
|
31 |
289 | 32 struct { |
33 const struct battle_entity *entity; | |
34 size_t position; | |
35 } table[BATTLE_ENTITY_MAX] = {0}; | |
36 | |
37 size_t tablesz = 0; | |
38 | |
39 /* | |
40 * Merge the list of valid entities into the table to select a random | |
41 * one. | |
42 */ | |
43 for (size_t i = 0; i < entitiesz; ++i) { | |
44 if (battle_entity_ok(&entities[i])) { | |
45 table[tablesz].entity = &entities[i]; | |
46 table[tablesz++].position = i; | |
47 } | |
48 } | |
49 | |
50 slt->index_character = table[util_nrand(0, tablesz)].position; | |
51 } | |
52 | |
53 static void | |
54 first(struct selection *slt, const struct battle *bt, const struct battle_entity *entities, size_t entitiesz) | |
55 { | |
316
1a6125ffebff
misc: fix many warnings and build on macOS
David Demelier <markand@malikania.fr>
parents:
314
diff
changeset
|
56 (void)bt; |
1a6125ffebff
misc: fix many warnings and build on macOS
David Demelier <markand@malikania.fr>
parents:
314
diff
changeset
|
57 |
289 | 58 for (size_t i = 0; i < entitiesz; ++i) { |
59 if (battle_entity_ok(&entities[i])) { | |
60 slt->index_character = i; | |
61 break; | |
62 } | |
63 } | |
64 } | |
65 | |
66 void | |
67 selection_first(struct selection *slt, const struct battle *bt) | |
68 { | |
69 assert(slt); | |
70 assert(bt); | |
71 | |
72 if (slt->index_side == 0) | |
73 first(slt, bt, bt->enemies, BATTLE_ENEMY_MAX); | |
74 else | |
75 first(slt, bt, bt->team, BATTLE_TEAM_MAX); | |
76 } | |
77 | |
78 void | |
79 selection_random(struct selection *slt, const struct battle *bt) | |
80 { | |
81 assert(slt); | |
82 assert(bt); | |
83 | |
84 if (slt->index_side == 0) | |
85 random(slt, bt, bt->enemies, BATTLE_ENEMY_MAX); | |
86 else | |
87 random(slt, bt, bt->team, BATTLE_TEAM_MAX); | |
88 } |