Mercurial > molko
comparison librpg/rpg/tileset.h @ 215:64f24b482722
rpg: implement tilesets separately, closes #2515 @4h
While here:
- Add CMake macros,
- Update maps,
- Add more tests.
author | David Demelier <markand@malikania.fr> |
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date | Tue, 17 Nov 2020 20:08:42 +0100 |
parents | |
children | 71f989ae8de9 |
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214:82fd79d5019e | 215:64f24b482722 |
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1 /* | |
2 * tileset.h -- map tileset definition | |
3 * | |
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #ifndef MOLKO_RPG_TILESET_H | |
20 #define MOLKO_RPG_TILESET_H | |
21 | |
22 #include <stdbool.h> | |
23 #include <stddef.h> | |
24 | |
25 struct sprite; | |
26 | |
27 /** | |
28 * \brief Describe a tile property in a tileset. | |
29 * | |
30 * It can contains an animation and a collision mask. | |
31 */ | |
32 struct tileset_tiledef { | |
33 short id; /*!< (+) Tile index. */ | |
34 short x; /*!< (+) Collision region starts in y. */ | |
35 short y; /*!< (+) Collision region starts in y. */ | |
36 unsigned short w; /*!< (+) Collision width. */ | |
37 unsigned short h; /*!< (+) Collision height. */ | |
38 }; | |
39 | |
40 /** | |
41 * \brief Tileset definition. | |
42 */ | |
43 struct tileset { | |
44 struct tileset_tiledef *tiledefs; /*!< (+&?) Per tile properties (must be sorted by id). */ | |
45 size_t tiledefsz; /*!< (+) Number of tile properties. */ | |
46 struct sprite *sprite; /*!< (+&) Sprite to generate the terrain. */ | |
47 }; | |
48 | |
49 bool | |
50 tileset_ok(const struct tileset *ts); | |
51 | |
52 void | |
53 tileset_draw(const struct tileset *ts, unsigned int r, unsigned int c, int x, int y); | |
54 | |
55 #endif /* !MOLKO_RPG_TILESET_H */ |