Mercurial > molko
comparison libmlk-adventure/adventure/state/splashscreen.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
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date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | libadventure/adventure/state/splashscreen.c@befa2e855d3b |
children | 16be1ad3ddba |
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242:4c24604efcab | 243:71b3b7036de7 |
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1 /* | |
2 * splashscreen.c -- splash screen state | |
3 * | |
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 #include <stdlib.h> | |
21 #include <string.h> | |
22 | |
23 #include <core/alloc.h> | |
24 #include <core/font.h> | |
25 #include <core/game.h> | |
26 #include <core/image.h> | |
27 #include <core/painter.h> | |
28 #include <core/panic.h> | |
29 #include <core/state.h> | |
30 #include <core/sys.h> | |
31 #include <core/texture.h> | |
32 #include <core/window.h> | |
33 | |
34 #include <ui/align.h> | |
35 | |
36 #include <assets/fonts/cubic.h> | |
37 | |
38 #include "splashscreen.h" | |
39 #include "mainmenu.h" | |
40 | |
41 #define DELAY 3000 | |
42 | |
43 struct splashscreen { | |
44 struct texture tex; | |
45 int x; | |
46 int y; | |
47 struct state *next; | |
48 unsigned int elapsed; | |
49 }; | |
50 | |
51 static struct splashscreen * | |
52 init(struct state *next) | |
53 { | |
54 struct splashscreen *splash; | |
55 struct font font; | |
56 | |
57 splash = alloc_new0(sizeof (*splash)); | |
58 splash->next = next; | |
59 | |
60 if (!font_openmem(&font, fonts_cubic, sizeof (fonts_cubic), 80)) | |
61 panic(); | |
62 | |
63 font.style = FONT_STYLE_ANTIALIASED; | |
64 | |
65 if (!font_render(&font, &splash->tex, "malikania", 0x19332dff)) | |
66 panic(); | |
67 | |
68 align(ALIGN_CENTER, &splash->x, &splash->y, splash->tex.w, splash->tex.h, | |
69 0, 0, window.w, window.h); | |
70 font_finish(&font); | |
71 | |
72 return splash; | |
73 } | |
74 | |
75 static void | |
76 update(struct state *state, unsigned int ticks) | |
77 { | |
78 struct splashscreen *splash = state->data; | |
79 | |
80 splash->elapsed += ticks; | |
81 | |
82 if (splash->elapsed >= DELAY) | |
83 game_switch(splash->next, false); | |
84 } | |
85 | |
86 static void | |
87 draw(struct state *state) | |
88 { | |
89 struct splashscreen *splash = state->data; | |
90 | |
91 painter_set_color(0xffffffff); | |
92 painter_clear(); | |
93 texture_draw(&splash->tex, splash->x, splash->y); | |
94 painter_present(); | |
95 } | |
96 | |
97 static void | |
98 finish(struct state *state) | |
99 { | |
100 struct splashscreen *splash = state->data; | |
101 | |
102 texture_finish(&splash->tex); | |
103 | |
104 free(splash); | |
105 memset(state, 0, sizeof (*state)); | |
106 } | |
107 | |
108 void | |
109 splashscreen_state(struct state *state, struct state *next) | |
110 { | |
111 assert(state); | |
112 assert(next); | |
113 | |
114 memset(state, 0, sizeof (*state)); | |
115 state->data = init(next); | |
116 state->update = update; | |
117 state->draw = draw; | |
118 state->finish = finish; | |
119 } |