comparison libmlk-rpg/rpg/battle-state-lost.c @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents librpg/rpg/battle-state-lost.c@76afe639fd72
children 6367b976112d
comparison
equal deleted inserted replaced
242:4c24604efcab 243:71b3b7036de7
1 /*
2 * battle-state-lost.c -- battle state (lost)
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #include <assert.h>
20
21 #include <core/alloc.h>
22 #include <core/music.h>
23 #include <core/panic.h>
24 #include <core/window.h>
25
26 #include <rpg/message.h>
27
28 #include "battle.h"
29 #include "battle-state.h"
30 #include "battle-state-closing.h"
31 #include "battle-state-victory.h"
32 #include "rpg_p.h"
33
34 struct lost {
35 struct battle_state self;
36 struct message msg;
37 };
38
39 static void
40 handle(struct battle_state *st, struct battle *bt, const union event *ev)
41 {
42 (void)bt;
43
44 struct lost *lost = st->data;
45
46 message_handle(&lost->msg, ev);
47 }
48
49 static bool
50 update(struct battle_state *st, struct battle *bt, unsigned int ticks)
51 {
52 (void)bt;
53
54 struct lost *lost = st->data;
55
56 if (message_update(&lost->msg, ticks))
57 battle_state_closing(bt);
58
59 return false;
60 }
61
62 static void
63 draw(const struct battle_state *st, const struct battle *bt)
64 {
65 (void)bt;
66
67 const struct lost *lost = st->data;
68
69 message_draw(&lost->msg);
70 }
71
72 void
73 battle_state_lost(struct battle *bt)
74 {
75 assert(bt);
76
77 struct lost *lost;
78
79 if (!(lost = alloc_new0(sizeof (*lost))))
80 panic();
81
82 lost->self.data = lost;
83 lost->self.handle = handle;
84 lost->self.update = update;
85 lost->self.draw = draw;
86
87 lost->msg.text[0] = _("You have been defeated...");
88 lost->msg.theme = bt->theme;
89 lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC |
90 MESSAGE_FLAGS_FADEIN |
91 MESSAGE_FLAGS_FADEOUT;
92 lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT;
93 lost->msg.delay = MESSAGE_DELAY_DEFAULT;
94
95 message_start(&lost->msg);
96 message_query(&lost->msg, NULL, &lost->msg.h);
97
98 lost->msg.w = window.w * 0.6;
99 lost->msg.y = window.h * 0.1;
100 lost->msg.x = (window.w - lost->msg.w) / 2;
101
102 bt->status = BATTLE_STATUS_LOST;
103 battle_switch(bt, &lost->self);
104
105 if (bt->music[2])
106 music_play(bt->music[2], MUSIC_NONE, 0);
107 }