Mercurial > molko
comparison src/libmlk-rpg/rpg/battle-state-lost.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/battle-state-lost.c@d01e83210ca2 |
children | 460c78706989 |
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319:b843eef4cc35 | 320:8f9937403749 |
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1 /* | |
2 * battle-state-lost.c -- battle state (lost) | |
3 * | |
4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 | |
21 #include <core/alloc.h> | |
22 #include <core/music.h> | |
23 #include <core/panic.h> | |
24 #include <core/window.h> | |
25 | |
26 #include <rpg/message.h> | |
27 | |
28 #include "battle.h" | |
29 #include "battle-state.h" | |
30 #include "rpg_p.h" | |
31 | |
32 struct lost { | |
33 struct battle_state self; | |
34 struct message msg; | |
35 }; | |
36 | |
37 static void | |
38 handle(struct battle_state *st, struct battle *bt, const union event *ev) | |
39 { | |
40 (void)bt; | |
41 | |
42 struct lost *lost = st->data; | |
43 | |
44 message_handle(&lost->msg, ev); | |
45 } | |
46 | |
47 static int | |
48 update(struct battle_state *st, struct battle *bt, unsigned int ticks) | |
49 { | |
50 (void)bt; | |
51 | |
52 struct lost *lost = st->data; | |
53 | |
54 if (message_update(&lost->msg, ticks)) | |
55 battle_state_closing(bt); | |
56 | |
57 return 0; | |
58 } | |
59 | |
60 static void | |
61 draw(const struct battle_state *st, const struct battle *bt) | |
62 { | |
63 (void)bt; | |
64 | |
65 const struct lost *lost = st->data; | |
66 | |
67 message_draw(&lost->msg); | |
68 } | |
69 | |
70 void | |
71 battle_state_lost(struct battle *bt) | |
72 { | |
73 assert(bt); | |
74 | |
75 struct lost *lost; | |
76 | |
77 if (!(lost = alloc_new0(sizeof (*lost)))) | |
78 panic(); | |
79 | |
80 lost->self.data = lost; | |
81 lost->self.handle = handle; | |
82 lost->self.update = update; | |
83 lost->self.draw = draw; | |
84 | |
85 lost->msg.text[0] = _("You have been defeated..."); | |
86 lost->msg.theme = bt->theme; | |
87 lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC | | |
88 MESSAGE_FLAGS_FADEIN | | |
89 MESSAGE_FLAGS_FADEOUT; | |
90 lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT; | |
91 lost->msg.delay = MESSAGE_DELAY_DEFAULT; | |
92 | |
93 message_start(&lost->msg); | |
94 message_query(&lost->msg, NULL, &lost->msg.h); | |
95 | |
96 lost->msg.w = window.w * 0.6; | |
97 lost->msg.y = window.h * 0.1; | |
98 lost->msg.x = (window.w - lost->msg.w) / 2; | |
99 | |
100 bt->status = BATTLE_STATUS_LOST; | |
101 battle_switch(bt, &lost->self); | |
102 | |
103 if (bt->music[2]) | |
104 music_play(bt->music[2], MUSIC_NONE, 0); | |
105 } |