comparison src/libmlk-rpg/rpg/map-file.h @ 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents libmlk-rpg/rpg/map-file.h@d01e83210ca2
children 19782ea1cf4a
comparison
equal deleted inserted replaced
319:b843eef4cc35 320:8f9937403749
1 /*
2 * map-file.h -- map file loader
3 *
4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MOLKO_RPG_MAP_FILE_H
20 #define MOLKO_RPG_MAP_FILE_H
21
22 #include <core/alloc.h>
23 #include <core/core.h>
24 #include <core/sprite.h>
25 #include <core/texture.h>
26
27 #include "map.h"
28 #include "tileset.h"
29 #include "tileset-file.h"
30
31 #define MAP_FILE_TITLE_MAX 64
32
33 struct map_file {
34 void (*load_action)(struct map *, int, int, int, int, const char *);
35
36 char title[MAP_FILE_TITLE_MAX];
37 struct map_layer layers[MAP_LAYER_TYPE_NUM];
38 struct tileset_file tileset_file;
39 struct tileset tileset;
40 struct alloc_pool blocks;
41 };
42
43 CORE_BEGIN_DECLS
44
45 int
46 map_file_open(struct map_file *file, struct map *map, const char *path);
47
48 void
49 map_file_finish(struct map_file *file);
50
51 CORE_END_DECLS
52
53 #endif /* !MOLKO_RPG_MAP_FILE_H */