Mercurial > molko
comparison examples/example-notify/example-notify.c @ 415:a5b98db4fd87
misc: fix .hgignore too greedy
author | David Demelier <markand@malikania.fr> |
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date | Sun, 09 Oct 2022 13:53:33 +0200 |
parents | |
children | 8f59201dc76b |
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414:6947c1fefe5c | 415:a5b98db4fd87 |
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1 /* | |
2 * example-notify -- show how notifications work | |
3 * | |
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 | |
21 #include <core/core.h> | |
22 #include <core/event.h> | |
23 #include <core/game.h> | |
24 #include <core/image.h> | |
25 #include <core/painter.h> | |
26 #include <core/panic.h> | |
27 #include <core/state.h> | |
28 #include <core/texture.h> | |
29 #include <core/util.h> | |
30 #include <core/window.h> | |
31 | |
32 #include <ui/notify.h> | |
33 #include <ui/label.h> | |
34 #include <ui/ui.h> | |
35 | |
36 /* Sword by Icongeek26 (https://www.flaticon.com). */ | |
37 #include <assets/images/sword.h> | |
38 | |
39 #define W 1280 | |
40 #define H 720 | |
41 | |
42 static struct label help = { | |
43 .text = "Keys: <Space> to generate a notification.", | |
44 .x = 10, | |
45 .y = 10, | |
46 .flags = LABEL_FLAGS_SHADOW | |
47 }; | |
48 static struct texture icon; | |
49 static struct state *states[1]; | |
50 | |
51 static void | |
52 init(void) | |
53 { | |
54 if (core_init("fr.malikania", "example-notify") < 0 || ui_init() < 0) | |
55 panic(); | |
56 if (window_open("Example - Notify", W, H) < 0) | |
57 panic(); | |
58 if (image_openmem(&icon, assets_sword, sizeof (assets_sword)) < 0) | |
59 panic(); | |
60 } | |
61 | |
62 static void | |
63 handle(struct state *st, const union event *ev) | |
64 { | |
65 (void)st; | |
66 | |
67 switch (ev->type) { | |
68 case EVENT_QUIT: | |
69 game_quit(); | |
70 break; | |
71 case EVENT_KEYDOWN: | |
72 if (ev->key.key == KEY_SPACE) | |
73 notify(&icon, "Quest", "Quest finished."); | |
74 break; | |
75 default: | |
76 break; | |
77 } | |
78 } | |
79 | |
80 static void | |
81 update(struct state *st, unsigned int ticks) | |
82 { | |
83 (void)st; | |
84 | |
85 notify_update(ticks); | |
86 } | |
87 | |
88 static void | |
89 draw(struct state *st) | |
90 { | |
91 (void)st; | |
92 | |
93 painter_set_color(0xffffffff); | |
94 painter_clear(); | |
95 label_draw(&help); | |
96 notify_draw(); | |
97 painter_present(); | |
98 } | |
99 | |
100 static void | |
101 run(void) | |
102 { | |
103 struct state state = { | |
104 .handle = handle, | |
105 .update = update, | |
106 .draw = draw | |
107 }; | |
108 | |
109 game_init(states, UTIL_SIZE(states)); | |
110 game_push(&state); | |
111 game_loop(); | |
112 } | |
113 | |
114 static void | |
115 quit(void) | |
116 { | |
117 window_finish(); | |
118 ui_finish(); | |
119 core_finish(); | |
120 } | |
121 | |
122 int | |
123 main(int argc, char **argv) | |
124 { | |
125 (void)argc; | |
126 (void)argv; | |
127 | |
128 init(); | |
129 run(); | |
130 quit(); | |
131 | |
132 return 0; | |
133 } |