Mercurial > molko
comparison src/libmlk-rpg/rpg/battle-entity-state-moving.h @ 383:b944cd41e8f9
rpg: do the same for battle entities
author | David Demelier <markand@malikania.fr> |
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date | Sun, 13 Feb 2022 11:13:17 +0100 |
parents | |
children | c458441ff472 |
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382:43d155668a55 | 383:b944cd41e8f9 |
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1 /* | |
2 * battle-entity-state-moving.h -- the entity is moving | |
3 * | |
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #ifndef MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H | |
20 #define MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H | |
21 | |
22 #include <rpg/walksprite.h> | |
23 | |
24 struct battle_entity_state_moving { | |
25 struct walksprite ws; | |
26 int x; | |
27 int y; | |
28 }; | |
29 | |
30 void | |
31 battle_entity_state_moving_init(struct battle_entity_state_moving *, struct battle_entity *, int, int); | |
32 | |
33 int | |
34 battle_entity_state_moving_update(struct battle_entity_state_moving *, struct battle_entity *, unsigned int); | |
35 | |
36 void | |
37 battle_entity_state_moving_draw(const struct battle_entity_state_moving *, const struct battle_entity *); | |
38 | |
39 void | |
40 battle_entity_state_moving(struct battle_entity *, int, int); | |
41 | |
42 #endif /* !MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H */ |