comparison src/libmlk-rpg/rpg/battle-entity-state-moving.h @ 384:c458441ff472

rpg: more asserts, const and cleanups
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 11:34:19 +0100
parents b944cd41e8f9
children
comparison
equal deleted inserted replaced
383:b944cd41e8f9 384:c458441ff472
19 #ifndef MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H 19 #ifndef MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H
20 #define MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H 20 #define MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H
21 21
22 #include <rpg/walksprite.h> 22 #include <rpg/walksprite.h>
23 23
24 struct battle_entity;
25
24 struct battle_entity_state_moving { 26 struct battle_entity_state_moving {
25 struct walksprite ws; 27 struct walksprite ws;
26 int x; 28 int x;
27 int y; 29 int y;
28 }; 30 };