Mercurial > molko
comparison src/libmlk-rpg/rpg/battle-entity-state-moving.h @ 384:c458441ff472
rpg: more asserts, const and cleanups
author | David Demelier <markand@malikania.fr> |
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date | Sun, 13 Feb 2022 11:34:19 +0100 |
parents | b944cd41e8f9 |
children |
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383:b944cd41e8f9 | 384:c458441ff472 |
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19 #ifndef MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H | 19 #ifndef MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H |
20 #define MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H | 20 #define MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H |
21 | 21 |
22 #include <rpg/walksprite.h> | 22 #include <rpg/walksprite.h> |
23 | 23 |
24 struct battle_entity; | |
25 | |
24 struct battle_entity_state_moving { | 26 struct battle_entity_state_moving { |
25 struct walksprite ws; | 27 struct walksprite ws; |
26 int x; | 28 int x; |
27 int y; | 29 int y; |
28 }; | 30 }; |