comparison src/libmlk-rpg/rpg/battle-state-victory.c @ 384:c458441ff472

rpg: more asserts, const and cleanups
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 11:34:19 +0100
parents 43d155668a55
children 9334b420c975
comparison
equal deleted inserted replaced
383:b944cd41e8f9 384:c458441ff472
21 #include <core/alloc.h> 21 #include <core/alloc.h>
22 #include <core/music.h> 22 #include <core/music.h>
23 #include <core/panic.h> 23 #include <core/panic.h>
24 #include <core/window.h> 24 #include <core/window.h>
25 25
26 #include "battle.h"
27 #include "battle-state.h"
28 #include "battle-state-closing.h" 26 #include "battle-state-closing.h"
29 #include "battle-state-victory.h" 27 #include "battle-state-victory.h"
28 #include "battle-state.h"
29 #include "battle.h"
30 #include "rpg_p.h" 30 #include "rpg_p.h"
31 31
32 struct self { 32 struct self {
33 struct battle_state_victory data; 33 struct battle_state_victory data;
34 struct battle_state state; 34 struct battle_state state;
103 103
104 return 0; 104 return 0;
105 } 105 }
106 106
107 void 107 void
108 battle_state_victory_draw(struct battle_state_victory *vic) 108 battle_state_victory_draw(const struct battle_state_victory *vic)
109 { 109 {
110 assert(vic); 110 assert(vic);
111 111
112 message_draw(&vic->msg); 112 message_draw(&vic->msg);
113 } 113 }