Mercurial > molko
diff src/libmlk-rpg/rpg/battle-state-rendering.c @ 398:14ce7c4871e3
rpg: overhaul of battle bar
author | David Demelier <markand@malikania.fr> |
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date | Sun, 27 Feb 2022 10:08:51 +0100 |
parents | |
children | 8f59201dc76b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libmlk-rpg/rpg/battle-state-rendering.c Sun Feb 27 10:08:51 2022 +0100 @@ -0,0 +1,114 @@ +/* + * battle-state-rendering.c -- battle state (rendering an action) + * + * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> +#include <stdlib.h> + +#include <core/alloc.h> +#include <core/drawable.h> + +#include "battle-state-rendering.h" +#include "battle.h" + +struct self { + struct battle_state_rendering data; + struct battle_state state; +}; + +static int +update(struct battle_state *st, struct battle *bt, unsigned int ticks) +{ + battle_state_rendering_update(st->data, bt, ticks); + + return 0; +} + +static void +draw(const struct battle_state *st, const struct battle *bt) +{ + battle_state_rendering_draw(st->data, bt); +} + +static void +finish(struct battle_state *st, struct battle *bt) +{ + (void)bt; + + battle_state_rendering_finish(st->data); + free(st->data); +} + +void +battle_state_rendering_init(struct battle_state_rendering *rdr, struct drawable *dw) +{ + assert(rdr); + assert(dw); + + rdr->drawable = dw; +} + +int +battle_state_rendering_update(struct battle_state_rendering *rdr, struct battle *bt, unsigned int ticks) +{ + assert(rdr); + assert(battle_ok(bt)); + + battle_update_component(bt, BATTLE_COMPONENT_ALL, ticks); + + if (drawable_update(rdr->drawable, ticks)) { + drawable_end(rdr->drawable); + return 1; + } + + return 0; +} + +void +battle_state_rendering_draw(const struct battle_state_rendering *rdr, const struct battle *bt) +{ + assert(rdr); + + battle_draw_component(bt, BATTLE_COMPONENT_ALL); + drawable_draw(rdr->drawable); +} + +void +battle_state_rendering_finish(struct battle_state_rendering *rdr) +{ + assert(rdr); + + drawable_finish(rdr->drawable); +} + +void +battle_state_rendering(struct battle *bt, struct drawable *dw) +{ + assert(bt); + assert(dw); + + struct self *self; + + self = alloc_new0(sizeof (*self)); + self->state.data = self; + self->state.update = update; + self->state.draw = draw; + self->state.finish = finish; + + battle_state_rendering_init(&self->data, dw); + battle_switch(bt, &self->state); +}