diff librpg/rpg/tileset.h @ 215:64f24b482722

rpg: implement tilesets separately, closes #2515 @4h While here: - Add CMake macros, - Update maps, - Add more tests.
author David Demelier <markand@malikania.fr>
date Tue, 17 Nov 2020 20:08:42 +0100
parents
children 71f989ae8de9
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/librpg/rpg/tileset.h	Tue Nov 17 20:08:42 2020 +0100
@@ -0,0 +1,55 @@
+/*
+ * tileset.h -- map tileset definition
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_TILESET_H
+#define MOLKO_RPG_TILESET_H
+
+#include <stdbool.h>
+#include <stddef.h>
+
+struct sprite;
+
+/**
+ * \brief Describe a tile property in a tileset.
+ *
+ * It can contains an animation and a collision mask.
+ */
+struct tileset_tiledef {
+	short id;                               /*!< (+) Tile index. */
+	short x;                                /*!< (+) Collision region starts in y. */
+	short y;                                /*!< (+) Collision region starts in y. */
+	unsigned short w;                       /*!< (+) Collision width. */
+	unsigned short h;                       /*!< (+) Collision height. */
+};
+
+/**
+ * \brief Tileset definition.
+ */
+struct tileset {
+	struct tileset_tiledef *tiledefs;       /*!< (+&?) Per tile properties (must be sorted by id). */
+	size_t tiledefsz;                       /*!< (+) Number of tile properties. */
+	struct sprite *sprite;                  /*!< (+&) Sprite to generate the terrain. */
+};
+
+bool
+tileset_ok(const struct tileset *ts);
+
+void
+tileset_draw(const struct tileset *ts, unsigned int r, unsigned int c, int x, int y);
+
+#endif /* !MOLKO_RPG_TILESET_H */