Mercurial > molko
diff libmlk-adventure/adventure/state/splashscreen.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | libadventure/adventure/state/splashscreen.c@befa2e855d3b |
children | 16be1ad3ddba |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-adventure/adventure/state/splashscreen.c Sat Nov 28 22:37:30 2020 +0100 @@ -0,0 +1,119 @@ +/* + * splashscreen.c -- splash screen state + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> +#include <stdlib.h> +#include <string.h> + +#include <core/alloc.h> +#include <core/font.h> +#include <core/game.h> +#include <core/image.h> +#include <core/painter.h> +#include <core/panic.h> +#include <core/state.h> +#include <core/sys.h> +#include <core/texture.h> +#include <core/window.h> + +#include <ui/align.h> + +#include <assets/fonts/cubic.h> + +#include "splashscreen.h" +#include "mainmenu.h" + +#define DELAY 3000 + +struct splashscreen { + struct texture tex; + int x; + int y; + struct state *next; + unsigned int elapsed; +}; + +static struct splashscreen * +init(struct state *next) +{ + struct splashscreen *splash; + struct font font; + + splash = alloc_new0(sizeof (*splash)); + splash->next = next; + + if (!font_openmem(&font, fonts_cubic, sizeof (fonts_cubic), 80)) + panic(); + + font.style = FONT_STYLE_ANTIALIASED; + + if (!font_render(&font, &splash->tex, "malikania", 0x19332dff)) + panic(); + + align(ALIGN_CENTER, &splash->x, &splash->y, splash->tex.w, splash->tex.h, + 0, 0, window.w, window.h); + font_finish(&font); + + return splash; +} + +static void +update(struct state *state, unsigned int ticks) +{ + struct splashscreen *splash = state->data; + + splash->elapsed += ticks; + + if (splash->elapsed >= DELAY) + game_switch(splash->next, false); +} + +static void +draw(struct state *state) +{ + struct splashscreen *splash = state->data; + + painter_set_color(0xffffffff); + painter_clear(); + texture_draw(&splash->tex, splash->x, splash->y); + painter_present(); +} + +static void +finish(struct state *state) +{ + struct splashscreen *splash = state->data; + + texture_finish(&splash->tex); + + free(splash); + memset(state, 0, sizeof (*state)); +} + +void +splashscreen_state(struct state *state, struct state *next) +{ + assert(state); + assert(next); + + memset(state, 0, sizeof (*state)); + state->data = init(next); + state->update = update; + state->draw = draw; + state->finish = finish; +}