diff libmlk-rpg/rpg/battle-state-victory.c @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents librpg/rpg/battle-state-victory.c@76afe639fd72
children 6367b976112d
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-rpg/rpg/battle-state-victory.c	Sat Nov 28 22:37:30 2020 +0100
@@ -0,0 +1,108 @@
+/*
+ * battle-state-victory.c -- battle state (victory)
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/alloc.h>
+#include <core/music.h>
+#include <core/panic.h>
+#include <core/window.h>
+
+#include <rpg/message.h>
+
+#include "battle.h"
+#include "battle-state.h"
+#include "battle-state-closing.h"
+#include "battle-state-victory.h"
+#include "rpg_p.h"
+
+struct victory {
+	struct battle_state self;
+	struct message msg;
+};
+
+static void
+handle(struct battle_state *st, struct battle *bt, const union event *ev)
+{
+	(void)bt;
+
+	struct victory *vic = st->data;
+
+	message_handle(&vic->msg, ev);
+}
+
+static bool
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	(void)bt;
+
+	struct victory *vic = st->data;
+
+	if (message_update(&vic->msg, ticks))
+		battle_state_closing(bt);
+
+	return false;
+}
+
+static void
+draw(const struct battle_state *st, const struct battle *bt)
+{
+	(void)bt;
+
+	const struct victory *vic = st->data;
+
+	message_draw(&vic->msg);
+}
+
+void
+battle_state_victory(struct battle *bt)
+{
+	assert(bt);
+
+	struct victory *vic;
+
+	if (!(vic = alloc_new0(sizeof (*vic))))
+		panic();
+
+	/* TODO: compute money, xp and drop. */
+	vic->self.data = vic;
+	vic->self.handle = handle;
+	vic->self.update = update;
+	vic->self.draw = draw;
+
+	vic->msg.text[0] = _("Victory!");
+	vic->msg.theme = bt->theme;
+	vic->msg.flags = MESSAGE_FLAGS_AUTOMATIC |
+	                 MESSAGE_FLAGS_FADEIN |
+	                 MESSAGE_FLAGS_FADEOUT;
+	vic->msg.timeout = MESSAGE_TIMEOUT_DEFAULT;
+	vic->msg.delay = MESSAGE_DELAY_DEFAULT;
+
+	message_start(&vic->msg);
+	message_query(&vic->msg, NULL, &vic->msg.h);
+
+	vic->msg.w = window.w * 0.6;
+	vic->msg.y = window.h * 0.1;
+	vic->msg.x = (window.w - vic->msg.w) / 2;
+
+	bt->status = BATTLE_STATUS_WON;
+	battle_switch(bt, &vic->self);
+
+	if (bt->music[1])
+		music_play(bt->music[1], MUSIC_NONE, 0);
+}