diff src/libmlk-rpg/rpg/battle-state-lost.c @ 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents libmlk-rpg/rpg/battle-state-lost.c@d01e83210ca2
children 460c78706989
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-lost.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,105 @@
+/*
+ * battle-state-lost.c -- battle state (lost)
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/alloc.h>
+#include <core/music.h>
+#include <core/panic.h>
+#include <core/window.h>
+
+#include <rpg/message.h>
+
+#include "battle.h"
+#include "battle-state.h"
+#include "rpg_p.h"
+
+struct lost {
+	struct battle_state self;
+	struct message msg;
+};
+
+static void
+handle(struct battle_state *st, struct battle *bt, const union event *ev)
+{
+	(void)bt;
+
+	struct lost *lost = st->data;
+
+	message_handle(&lost->msg, ev);
+}
+
+static int
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	(void)bt;
+
+	struct lost *lost = st->data;
+
+	if (message_update(&lost->msg, ticks))
+		battle_state_closing(bt);
+
+	return 0;
+}
+
+static void
+draw(const struct battle_state *st, const struct battle *bt)
+{
+	(void)bt;
+
+	const struct lost *lost = st->data;
+
+	message_draw(&lost->msg);
+}
+
+void
+battle_state_lost(struct battle *bt)
+{
+	assert(bt);
+
+	struct lost *lost;
+
+	if (!(lost = alloc_new0(sizeof (*lost))))
+		panic();
+
+	lost->self.data = lost;
+	lost->self.handle = handle;
+	lost->self.update = update;
+	lost->self.draw = draw;
+
+	lost->msg.text[0] = _("You have been defeated...");
+	lost->msg.theme = bt->theme;
+	lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC |
+			 MESSAGE_FLAGS_FADEIN |
+			 MESSAGE_FLAGS_FADEOUT;
+	lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT;
+	lost->msg.delay = MESSAGE_DELAY_DEFAULT;
+
+	message_start(&lost->msg);
+	message_query(&lost->msg, NULL, &lost->msg.h);
+
+	lost->msg.w = window.w * 0.6;
+	lost->msg.y = window.h * 0.1;
+	lost->msg.x = (window.w - lost->msg.w) / 2;
+
+	bt->status = BATTLE_STATUS_LOST;
+	battle_switch(bt, &lost->self);
+
+	if (bt->music[2])
+		music_play(bt->music[2], MUSIC_NONE, 0);
+}