Mercurial > molko
diff src/libmlk-rpg/rpg/battle-state-menu.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
---|---|
date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/battle-state-menu.c@d01e83210ca2 |
children | 460c78706989 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libmlk-rpg/rpg/battle-state-menu.c Fri Oct 01 20:30:00 2021 +0200 @@ -0,0 +1,87 @@ +/* + * battle-state-menu.h -- battle state (menu) + * + * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> + +#include "battle.h" +#include "battle-bar.h" +#include "battle-state.h" +#include "character.h" +#include "spell.h" + +static void +open_spells(struct battle *bt) +{ + battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch); + battle_state_sub(bt); +} + +static void +open_attack(struct battle *bt) +{ + struct selection slt = { + .allowed_sides = SELECTION_SIDE_ENEMY + }; + + selection_first(&slt, bt); + battle_state_selection(bt, &slt); +} + +static void +open_items(struct battle *bt) +{ + battle_bar_open_items(&bt->bar, bt); + battle_state_sub(bt); +} + +static void +handle(struct battle_state *st, struct battle *bt, const union event *ev) +{ + (void)st; + + if (battle_bar_handle(&bt->bar, bt, ev)) { + switch (bt->bar.menu) { + case BATTLE_BAR_MENU_ATTACK: + open_attack(bt); + break; + case BATTLE_BAR_MENU_MAGIC: + open_spells(bt); + break; + case BATTLE_BAR_MENU_OBJECTS: + open_items(bt); + break; + case BATTLE_BAR_MENU_SPECIAL: + break; + default: + break; + } + } +} + +void +battle_state_menu(struct battle *bt) +{ + assert(bt); + + static struct battle_state self = { + .handle = handle, + }; + + battle_bar_open_menu(&bt->bar); + battle_switch(bt, &self); +}