Mercurial > molko
diff src/libmlk-rpg/rpg/battle.h @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
---|---|
date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/battle.h@d01e83210ca2 |
children | 19782ea1cf4a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libmlk-rpg/rpg/battle.h Fri Oct 01 20:30:00 2021 +0200 @@ -0,0 +1,123 @@ +/* + * battle.h -- battles + * + * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MOLKO_RPG_BATTLE_H +#define MOLKO_RPG_BATTLE_H + +#include <core/action.h> +#include <core/core.h> +#include <core/drawable.h> + +#include <ui/frame.h> +#include <ui/gridmenu.h> + +#include "battle-bar.h" +#include "battle-entity.h" +#include "battle-state.h" +#include "selection.h" +#include "spell.h" + +union event; + +struct character; +struct inventory; +struct item; +struct music; +struct selection; +struct spell; +struct theme; + +#define BATTLE_TEAM_MAX (4) +#define BATTLE_ENEMY_MAX (8) +#define BATTLE_ENTITY_MAX (BATTLE_TEAM_MAX + BATTLE_ENEMY_MAX) + +#define BATTLE_TEAM_FOREACH(bt, iter) \ + for (size_t i = 0; i < BATTLE_TEAM_MAX && ((iter) = &(bt)->team[i]); ++i) +#define BATTLE_ENEMY_FOREACH(bt, iter) \ + for (size_t i = 0; i < BATTLE_ENEMY_MAX && ((iter) = &(bt)->enemies[i]); ++i) + +#define BATTLE_THEME(bt) ((bt)->theme ? (bt)->theme : theme_default()) + +enum battle_status { + BATTLE_STATUS_NONE, + BATTLE_STATUS_RUNNING, + BATTLE_STATUS_WON, + BATTLE_STATUS_LOST, +}; + +struct battle { + struct battle_state *state; + enum battle_status status; + struct battle_entity team[BATTLE_TEAM_MAX]; + struct battle_entity enemies[BATTLE_ENEMY_MAX]; + struct battle_entity *order[BATTLE_ENTITY_MAX]; + struct battle_entity *order_cur; + size_t order_curindex; + struct texture *background; + struct music *music[3]; + struct theme *theme; + struct drawable_stack effects; + struct action_stack actions[2]; + struct inventory *inventory; + struct battle_bar bar; +}; + +CORE_BEGIN_DECLS + +void +battle_start(struct battle *); + +void +battle_next(struct battle *); + +struct battle_entity * +battle_find(struct battle *, const struct character *); + +void +battle_switch(struct battle *, struct battle_state *); + +void +battle_order(struct battle *); + +void +battle_attack(struct battle *, struct character *, struct character *); + +void +battle_cast(struct battle *, struct character *, const struct spell *, const struct selection *); + +void +battle_use(struct battle *, const struct item *, struct character *, struct character *); + +void +battle_indicator_hp(struct battle *, const struct character *, long); + +void +battle_handle(struct battle *, const union event *); + +int +battle_update(struct battle *, unsigned int); + +void +battle_draw(struct battle *); + +void +battle_finish(struct battle *); + +CORE_END_DECLS + +#endif /* MOLKO_RPG_BATTLE_H */