Mercurial > molko
diff src/libmlk-rpg/rpg/map-file.h @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
---|---|
date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/map-file.h@d01e83210ca2 |
children | 19782ea1cf4a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libmlk-rpg/rpg/map-file.h Fri Oct 01 20:30:00 2021 +0200 @@ -0,0 +1,53 @@ +/* + * map-file.h -- map file loader + * + * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MOLKO_RPG_MAP_FILE_H +#define MOLKO_RPG_MAP_FILE_H + +#include <core/alloc.h> +#include <core/core.h> +#include <core/sprite.h> +#include <core/texture.h> + +#include "map.h" +#include "tileset.h" +#include "tileset-file.h" + +#define MAP_FILE_TITLE_MAX 64 + +struct map_file { + void (*load_action)(struct map *, int, int, int, int, const char *); + + char title[MAP_FILE_TITLE_MAX]; + struct map_layer layers[MAP_LAYER_TYPE_NUM]; + struct tileset_file tileset_file; + struct tileset tileset; + struct alloc_pool blocks; +}; + +CORE_BEGIN_DECLS + +int +map_file_open(struct map_file *file, struct map *map, const char *path); + +void +map_file_finish(struct map_file *file); + +CORE_END_DECLS + +#endif /* !MOLKO_RPG_MAP_FILE_H */