diff src/libmlk-rpg/rpg/save.h @ 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents libmlk-rpg/rpg/save.h@d01e83210ca2
children 60a4f904da21
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/save.h	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,88 @@
+/*
+ * save.h -- save functions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_SAVE_H
+#define MOLKO_RPG_SAVE_H
+
+#include <time.h>
+
+#include <core/core.h>
+
+#define SAVE_PROPERTY_KEY_MAX   (64)
+#define SAVE_PROPERTY_VALUE_MAX (1024)
+
+struct save {
+	time_t created;
+	time_t updated;
+	void *handle;
+};
+
+enum save_mode {
+	SAVE_MODE_READ,
+	SAVE_MODE_WRITE
+};
+
+struct save_property {
+	char key[SAVE_PROPERTY_KEY_MAX + 1];
+	char value[SAVE_PROPERTY_VALUE_MAX + 1];
+};
+
+struct save_stmt {
+	struct save *parent;
+	void *handle;
+};
+
+CORE_BEGIN_DECLS
+
+int
+save_open(struct save *, unsigned int, enum save_mode);
+
+int
+save_open_path(struct save *, const char *, enum save_mode);
+
+int
+save_ok(const struct save *);
+
+int
+save_set_property(struct save *, const struct save_property *);
+
+int
+save_get_property(struct save *, struct save_property *);
+
+int
+save_remove_property(struct save *, const struct save_property *);
+
+int
+save_exec(struct save *, const char *, const char *, ...);
+
+void
+save_finish(struct save *);
+
+/* Prepared statements. */
+int
+save_stmt_init(struct save *, struct save_stmt *, const char *, const char *, ...);
+
+int
+save_stmt_next(struct save_stmt *, const char *, ...);
+
+void
+save_stmt_finish(struct save_stmt *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_SAVE_H */