Mercurial > molko
diff examples/example-notify/example-notify.c @ 415:a5b98db4fd87
misc: fix .hgignore too greedy
author | David Demelier <markand@malikania.fr> |
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date | Sun, 09 Oct 2022 13:53:33 +0200 |
parents | |
children | 8f59201dc76b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/example-notify/example-notify.c Sun Oct 09 13:53:33 2022 +0200 @@ -0,0 +1,133 @@ +/* + * example-notify -- show how notifications work + * + * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> + +#include <core/core.h> +#include <core/event.h> +#include <core/game.h> +#include <core/image.h> +#include <core/painter.h> +#include <core/panic.h> +#include <core/state.h> +#include <core/texture.h> +#include <core/util.h> +#include <core/window.h> + +#include <ui/notify.h> +#include <ui/label.h> +#include <ui/ui.h> + +/* Sword by Icongeek26 (https://www.flaticon.com). */ +#include <assets/images/sword.h> + +#define W 1280 +#define H 720 + +static struct label help = { + .text = "Keys: <Space> to generate a notification.", + .x = 10, + .y = 10, + .flags = LABEL_FLAGS_SHADOW +}; +static struct texture icon; +static struct state *states[1]; + +static void +init(void) +{ + if (core_init("fr.malikania", "example-notify") < 0 || ui_init() < 0) + panic(); + if (window_open("Example - Notify", W, H) < 0) + panic(); + if (image_openmem(&icon, assets_sword, sizeof (assets_sword)) < 0) + panic(); +} + +static void +handle(struct state *st, const union event *ev) +{ + (void)st; + + switch (ev->type) { + case EVENT_QUIT: + game_quit(); + break; + case EVENT_KEYDOWN: + if (ev->key.key == KEY_SPACE) + notify(&icon, "Quest", "Quest finished."); + break; + default: + break; + } +} + +static void +update(struct state *st, unsigned int ticks) +{ + (void)st; + + notify_update(ticks); +} + +static void +draw(struct state *st) +{ + (void)st; + + painter_set_color(0xffffffff); + painter_clear(); + label_draw(&help); + notify_draw(); + painter_present(); +} + +static void +run(void) +{ + struct state state = { + .handle = handle, + .update = update, + .draw = draw + }; + + game_init(states, UTIL_SIZE(states)); + game_push(&state); + game_loop(); +} + +static void +quit(void) +{ + window_finish(); + ui_finish(); + core_finish(); +} + +int +main(int argc, char **argv) +{ + (void)argc; + (void)argv; + + init(); + run(); + quit(); + + return 0; +}