Mercurial > molko
diff src/libmlk-rpg/rpg/battle-entity-state-attacking.h @ 383:b944cd41e8f9
rpg: do the same for battle entities
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sun, 13 Feb 2022 11:13:17 +0100 |
parents | |
children | 8f59201dc76b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libmlk-rpg/rpg/battle-entity-state-attacking.h Sun Feb 13 11:13:17 2022 +0100 @@ -0,0 +1,43 @@ +/* + * battle-entity-state-attacking.c -- the entity is attacking + * + * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H +#define MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H + +#include <core/animation.h> + +struct battle_entity; +struct sprite; + +struct battle_entity_state_attacking { + struct animation anim; +}; + +void +battle_entity_state_attacking_init(struct battle_entity_state_attacking *, const struct sprite *); + +int +battle_entity_state_attacking_update(struct battle_entity_state_attacking *, unsigned int); + +void +battle_entity_state_attacking_draw(const struct battle_entity_state_attacking *, const struct battle_entity *); + +void +battle_entity_state_attacking(struct battle_entity *, const struct sprite *); + +#endif /* !MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H */