diff src/libmlk-rpg/rpg/battle-entity-state-moving.h @ 383:b944cd41e8f9

rpg: do the same for battle entities
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 11:13:17 +0100
parents
children c458441ff472
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-entity-state-moving.h	Sun Feb 13 11:13:17 2022 +0100
@@ -0,0 +1,42 @@
+/*
+ * battle-entity-state-moving.h -- the entity is moving
+ *
+ * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H
+#define MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H
+
+#include <rpg/walksprite.h>
+
+struct battle_entity_state_moving {
+	struct walksprite ws;
+	int x;
+	int y;
+};
+
+void
+battle_entity_state_moving_init(struct battle_entity_state_moving *, struct battle_entity *, int, int);
+
+int
+battle_entity_state_moving_update(struct battle_entity_state_moving *, struct battle_entity *, unsigned int);
+
+void
+battle_entity_state_moving_draw(const struct battle_entity_state_moving *, const struct battle_entity *);
+
+void
+battle_entity_state_moving(struct battle_entity *, int, int);
+
+#endif /* !MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H */