Mercurial > molko
view src/libmlk-core/core/game.h @ 341:0c18acf4517e
js: add music bindings
author | David Demelier <markand@malikania.fr> |
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date | Sat, 16 Oct 2021 09:45:45 +0200 |
parents | 8f9937403749 |
children | 19782ea1cf4a |
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/* * game.h -- main game object * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_CORE_GAME_H #define MOLKO_CORE_GAME_H #include "core.h" #include "inhibit.h" #define GAME_STATE_MAX (32) struct state; union event; struct game { enum inhibit inhibit; struct state *states[GAME_STATE_MAX + 1]; struct state **state; }; extern struct game game; CORE_BEGIN_DECLS void game_init(void); void game_push(struct state *); void game_pop(void); void game_handle(const union event *); void game_update(unsigned int); void game_draw(void); void game_loop(void); void game_quit(void); CORE_END_DECLS #endif /* !MOLKO_CORE_GAME_H */