Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-lost.c @ 398:14ce7c4871e3
rpg: overhaul of battle bar
author | David Demelier <markand@malikania.fr> |
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date | Sun, 27 Feb 2022 10:08:51 +0100 |
parents | 9334b420c975 |
children | d74f53299252 |
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/* * battle-state-lost.c -- battle state (lost) * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <core/alloc.h> #include <core/music.h> #include <core/panic.h> #include <core/window.h> #include "battle-state-closing.h" #include "battle-state-lost.h" #include "battle-state.h" #include "battle.h" #include "rpg_p.h" struct self { struct battle_state_lost data; struct battle_state state; }; static void handle(struct battle_state *st, struct battle *bt, const union event *ev) { (void)bt; battle_state_lost_handle(st->data, ev); } static int update(struct battle_state *st, struct battle *bt, unsigned int ticks) { return battle_state_lost_update(st->data, bt, ticks); } static void draw(const struct battle_state *st, const struct battle *bt) { (void)bt; battle_state_lost_draw(st->data, bt); } void battle_state_lost_init(struct battle_state_lost *lost, struct battle *bt) { assert(lost); assert(bt); lost->text = _("You have been defeated..."); lost->msg.lines = &lost->text; lost->msg.linesz = 1; lost->msg.theme = bt->theme; lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC | MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT; lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT; lost->msg.delay = MESSAGE_DELAY_DEFAULT; message_start(&lost->msg); message_query(&lost->msg, NULL, &lost->msg.h); lost->msg.w = window.w * 0.6; lost->msg.y = window.h * 0.1; lost->msg.x = (window.w - lost->msg.w) / 2; bt->status = BATTLE_STATUS_LOST; if (bt->music[2]) music_play(bt->music[2], MUSIC_NONE); } void battle_state_lost_handle(struct battle_state_lost *lost, const union event *ev) { assert(lost); assert(ev); message_handle(&lost->msg, ev); } int battle_state_lost_update(struct battle_state_lost *lost, struct battle *bt, unsigned int ticks) { assert(lost); assert(bt); if (message_update(&lost->msg, ticks)) battle_state_closing(bt); return 0; } void battle_state_lost_draw(struct battle_state_lost *lost, const struct battle *bt) { assert(lost); assert(battle_ok(bt)); battle_draw_component(bt, BATTLE_COMPONENT_ALL); message_draw(&lost->msg); } void battle_state_lost(struct battle *bt) { assert(bt); struct self *self; self = alloc_new0(sizeof (*self)); self->state.data = self; self->state.handle = handle; self->state.update = update; self->state.draw = draw; battle_state_lost_init(&self->data, bt); battle_switch(bt, &self->state); }