Mercurial > molko
view src/libmlk-rpg/rpg/battle-entity-state-attacking.h @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | b944cd41e8f9 |
children | 8f59201dc76b |
line wrap: on
line source
/* * battle-entity-state-attacking.c -- the entity is attacking * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H #define MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H #include <core/animation.h> struct battle_entity; struct sprite; struct battle_entity_state_attacking { struct animation anim; }; void battle_entity_state_attacking_init(struct battle_entity_state_attacking *, const struct sprite *); int battle_entity_state_attacking_update(struct battle_entity_state_attacking *, unsigned int); void battle_entity_state_attacking_draw(const struct battle_entity_state_attacking *, const struct battle_entity *); void battle_entity_state_attacking(struct battle_entity *, const struct sprite *); #endif /* !MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H */