Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-item.h @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | c458441ff472 |
children |
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/* * battle-state-item.h -- battle state (using item) * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_STATE_ITEM_H #define MLK_RPG_BATTLE_STATE_ITEM_H #include <rpg/battle-message.h> struct battle; struct battle_entity; struct inventory_slot; enum battle_state_item_status { BATTLE_STATE_ITEM_ADVANCING, BATTLE_STATE_ITEM_MESSAGE, BATTLE_STATE_ITEM_RETURNING }; struct battle_state_item { enum battle_state_item_status status; struct battle_message msg; struct battle_entity *source; struct battle_entity *target; struct inventory_slot *slot; int origin_x; }; void battle_state_item_init(struct battle_state_item *, struct battle *, struct battle_entity *, struct battle_entity *, struct inventory_slot *); int battle_state_item_update(struct battle_state_item *, struct battle *, unsigned int); void battle_state_item_draw(struct battle_state_item *); void battle_state_item(struct battle *, struct battle_entity *, struct battle_entity *, struct inventory_slot *); #endif /* !MLK_RPG_BATTLE_STATE_ITEM_H */