Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-rendering.c @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | 14ce7c4871e3 |
children | 8f59201dc76b |
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/* * battle-state-rendering.c -- battle state (rendering an action) * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdlib.h> #include <core/alloc.h> #include <core/drawable.h> #include "battle-state-rendering.h" #include "battle.h" struct self { struct battle_state_rendering data; struct battle_state state; }; static int update(struct battle_state *st, struct battle *bt, unsigned int ticks) { battle_state_rendering_update(st->data, bt, ticks); return 0; } static void draw(const struct battle_state *st, const struct battle *bt) { battle_state_rendering_draw(st->data, bt); } static void finish(struct battle_state *st, struct battle *bt) { (void)bt; battle_state_rendering_finish(st->data); free(st->data); } void battle_state_rendering_init(struct battle_state_rendering *rdr, struct drawable *dw) { assert(rdr); assert(dw); rdr->drawable = dw; } int battle_state_rendering_update(struct battle_state_rendering *rdr, struct battle *bt, unsigned int ticks) { assert(rdr); assert(battle_ok(bt)); battle_update_component(bt, BATTLE_COMPONENT_ALL, ticks); if (drawable_update(rdr->drawable, ticks)) { drawable_end(rdr->drawable); return 1; } return 0; } void battle_state_rendering_draw(const struct battle_state_rendering *rdr, const struct battle *bt) { assert(rdr); battle_draw_component(bt, BATTLE_COMPONENT_ALL); drawable_draw(rdr->drawable); } void battle_state_rendering_finish(struct battle_state_rendering *rdr) { assert(rdr); drawable_finish(rdr->drawable); } void battle_state_rendering(struct battle *bt, struct drawable *dw) { assert(bt); assert(dw); struct self *self; self = alloc_new0(sizeof (*self)); self->state.data = self; self->state.update = update; self->state.draw = draw; self->state.finish = finish; battle_state_rendering_init(&self->data, dw); battle_switch(bt, &self->state); }