Mercurial > molko
view src/libmlk-rpg/rpg/map-file.h @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | 460c78706989 |
children | 8f59201dc76b |
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/* * map-file.h -- map file loader * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_MAP_FILE_H #define MLK_RPG_MAP_FILE_H #include <core/alloc.h> #include <core/core.h> #include <core/sprite.h> #include <core/texture.h> #include "map.h" #include "tileset.h" #include "tileset-file.h" #define MAP_FILE_TITLE_MAX 64 struct map_file { void (*load_action)(struct map *, int, int, int, int, const char *); char title[MAP_FILE_TITLE_MAX]; struct map_layer layers[MAP_LAYER_TYPE_NUM]; struct tileset_file tileset_file; struct tileset tileset; struct alloc_pool blocks; }; CORE_BEGIN_DECLS int map_file_open(struct map_file *file, struct map *map, const char *path); void map_file_finish(struct map_file *file); CORE_END_DECLS #endif /* !MLK_RPG_MAP_FILE_H */