Mercurial > molko
view src/libmlk-rpg/rpg/save.h @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | 460c78706989 |
children | 8f59201dc76b |
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/* * save.h -- save functions * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_SAVE_H #define MLK_RPG_SAVE_H #include <time.h> #include <core/core.h> struct save { time_t created; time_t updated; void *handle; }; enum save_mode { SAVE_MODE_READ, SAVE_MODE_WRITE }; struct save_stmt { struct save *parent; void *handle; }; enum save_stmt_errno { SAVE_STMT_DONE, SAVE_STMT_ROW, SAVE_STMT_ERROR }; CORE_BEGIN_DECLS int save_open(struct save *, unsigned int, enum save_mode); int save_open_path(struct save *, const char *, enum save_mode); int save_ok(const struct save *); int save_exec(struct save *, const char *, const char *, ...); void save_finish(struct save *); /* Prepared statements. */ int save_stmt_init(struct save_stmt *, struct save *, const char *, const char *, ...); enum save_stmt_errno save_stmt_next(struct save_stmt *, const char *, ...); void save_stmt_finish(struct save_stmt *); /* Explicit transactions. */ int save_tx_begin(struct save *); void save_tx_rollback(struct save *); void save_tx_commit(struct save *); CORE_END_DECLS #endif /* !MLK_RPG_SAVE_H */