Mercurial > molko
view src/libmlk-rpg/rpg/selection.c @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | 14ce7c4871e3 |
children | 8f59201dc76b |
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/* * selection.c -- kind of selection * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <core/util.h> #include "battle.h" #include "character.h" #include "selection.h" static void random(struct selection *slt, struct battle_entity **entities, size_t entitiesz) { do { slt->index_character = util_nrand(0, entitiesz); } while (!battle_entity_ok(entities[slt->index_character])); } static void first(struct selection *slt, struct battle_entity **entities, size_t entitiesz) { for (size_t i = 0; i < entitiesz; ++i) { if (battle_entity_ok(entities[i])) { slt->index_character = i; break; } } } void selection_first(struct selection *slt, const struct battle *bt) { assert(slt); assert(bt); if (slt->index_side == 0) first(slt, bt->enemies, bt->enemiesz); else first(slt, bt->team, bt->teamsz); } void selection_random(struct selection *slt, const struct battle *bt) { assert(slt); assert(bt); if (slt->index_side == 0) random(slt, bt->enemies, bt->enemiesz); else random(slt, bt->team, bt->teamsz); }