Mercurial > molko
view src/libmlk-rpg/rpg/battle.h @ 385:3f13dc6c0e37
rpg: separate battle and the bar, closes #2522
author | David Demelier <markand@malikania.fr> |
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date | Tue, 15 Feb 2022 14:45:11 +0100 |
parents | 460c78706989 |
children | 14ce7c4871e3 |
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/* * battle.h -- battles * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_H #define MLK_RPG_BATTLE_H #include <core/action.h> #include <core/action-stack.h> #include <core/core.h> #include <core/drawable.h> #include <core/drawable-stack.h> #include <ui/frame.h> #include <ui/gridmenu.h> #include "battle-entity.h" #include "battle-state.h" #include "selection.h" #include "spell.h" union event; struct battle_bar; struct character; struct inventory; struct item; struct music; struct selection; struct spell; struct theme; #define BATTLE_TEAM_MAX (4) #define BATTLE_ENEMY_MAX (8) #define BATTLE_ENTITY_MAX (BATTLE_TEAM_MAX + BATTLE_ENEMY_MAX) #define BATTLE_TEAM_FOREACH(bt, iter) \ for (size_t i = 0; i < BATTLE_TEAM_MAX && ((iter) = &(bt)->team[i]); ++i) #define BATTLE_ENEMY_FOREACH(bt, iter) \ for (size_t i = 0; i < BATTLE_ENEMY_MAX && ((iter) = &(bt)->enemies[i]); ++i) #define BATTLE_THEME(bt) ((bt)->theme ? (bt)->theme : theme_default()) enum battle_status { BATTLE_STATUS_NONE, BATTLE_STATUS_RUNNING, BATTLE_STATUS_WON, BATTLE_STATUS_LOST, }; struct battle { struct battle_state *state; enum battle_status status; struct battle_entity team[BATTLE_TEAM_MAX]; struct battle_entity enemies[BATTLE_ENEMY_MAX]; struct battle_entity *order[BATTLE_ENTITY_MAX]; struct battle_entity *order_cur; size_t order_curindex; struct texture *background; struct music *music[3]; struct theme *theme; struct drawable_stack effects; struct action_stack actions[2]; struct inventory *inventory; struct battle_bar *bar; }; CORE_BEGIN_DECLS void battle_start(struct battle *); void battle_next(struct battle *); struct battle_entity * battle_find(struct battle *, const struct character *); void battle_switch(struct battle *, struct battle_state *); void battle_order(struct battle *); void battle_attack(struct battle *, struct character *, struct character *); void battle_cast(struct battle *, struct character *, const struct spell *, const struct selection *); void battle_use(struct battle *, const struct item *, struct character *, struct character *); void battle_indicator_hp(struct battle *, const struct character *, long); void battle_handle(struct battle *, const union event *); int battle_update(struct battle *, unsigned int); void battle_draw(struct battle *); void battle_finish(struct battle *); CORE_END_DECLS #endif /* MLK_RPG_BATTLE_H */