Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-check.h @ 382:43d155668a55
rpg: expose battle state functions
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sun, 13 Feb 2022 10:35:26 +0100 |
parents | |
children | 14ce7c4871e3 |
line wrap: on
line source
/* * battle-state-check.h -- battle state (check status) * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_STATE_CHECK_H #define MLK_RPG_BATTLE_STATE_CHECK_H struct battle; int battle_state_check_update(struct battle *); void battle_state_check(struct battle *); #endif /* !MLK_RPG_BATTLE_STATE_CHECK_H */