Mercurial > molko
view src/libmlk-rpg/rpg/inventory.h @ 378:460c78706989
misc: update copyright years
author | David Demelier <markand@malikania.fr> |
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date | Sun, 02 Jan 2022 10:22:48 +0100 |
parents | 19782ea1cf4a |
children | 8f59201dc76b |
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/* * inventory.h -- item inventory * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_INVENTORY_H #define MLK_RPG_INVENTORY_H #include <core/core.h> #define INVENTORY_ITEM_MAX (512) struct item; struct inventory_slot { unsigned int amount; const struct item *item; }; struct inventory { struct inventory_slot items[INVENTORY_ITEM_MAX]; }; CORE_BEGIN_DECLS int inventory_add(struct inventory *, const struct item *, unsigned int); void inventory_consume(struct inventory *, const struct item *, unsigned int); CORE_END_DECLS #endif /* !MLK_RPG_INVENTORY_H */