Mercurial > molko
view src/libmlk-rpg/rpg/property.c @ 328:60a4f904da21
rpg: separate property from save
author | David Demelier <markand@malikania.fr> |
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date | Mon, 04 Oct 2021 13:10:11 +0200 |
parents | |
children | ea4a3af71c18 |
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/* * property.c -- manage game properties * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <assets/sql/property-save.h> #include <assets/sql/property-remove.h> #include <assets/sql/property-load.h> #include "property.h" #include "save.h" int property_save(const struct property *p, struct save *s) { assert(p); assert(save_ok(s)); return save_exec(s, (const char *)assets_sql_property_save, "ss", p->key, p->value); } int property_load(struct property *p, struct save *s) { assert(p); assert(save_ok(s)); struct save_stmt stmt; int ret; if (save_stmt_init(s, &stmt, (const char *)assets_sql_property_load, "s", p->key) < 0) return -1; switch (save_stmt_next(&stmt, "s", p->value, sizeof (p->value))) { case SAVE_STMT_DONE: case SAVE_STMT_ERROR: ret = -1; break; default: ret = 0; } save_stmt_finish(&stmt); return ret; } int property_remove(struct property *p, struct save *s) { assert(p); assert(save_ok(s)); return save_exec(s, (const char *)assets_sql_property_remove, "s", p->key); }