Mercurial > molko
view libmlk-rpg/rpg/battle-state-victory.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/battle-state-victory.c@76afe639fd72 |
children | 6367b976112d |
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/* * battle-state-victory.c -- battle state (victory) * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <core/alloc.h> #include <core/music.h> #include <core/panic.h> #include <core/window.h> #include <rpg/message.h> #include "battle.h" #include "battle-state.h" #include "battle-state-closing.h" #include "battle-state-victory.h" #include "rpg_p.h" struct victory { struct battle_state self; struct message msg; }; static void handle(struct battle_state *st, struct battle *bt, const union event *ev) { (void)bt; struct victory *vic = st->data; message_handle(&vic->msg, ev); } static bool update(struct battle_state *st, struct battle *bt, unsigned int ticks) { (void)bt; struct victory *vic = st->data; if (message_update(&vic->msg, ticks)) battle_state_closing(bt); return false; } static void draw(const struct battle_state *st, const struct battle *bt) { (void)bt; const struct victory *vic = st->data; message_draw(&vic->msg); } void battle_state_victory(struct battle *bt) { assert(bt); struct victory *vic; if (!(vic = alloc_new0(sizeof (*vic)))) panic(); /* TODO: compute money, xp and drop. */ vic->self.data = vic; vic->self.handle = handle; vic->self.update = update; vic->self.draw = draw; vic->msg.text[0] = _("Victory!"); vic->msg.theme = bt->theme; vic->msg.flags = MESSAGE_FLAGS_AUTOMATIC | MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT; vic->msg.timeout = MESSAGE_TIMEOUT_DEFAULT; vic->msg.delay = MESSAGE_DELAY_DEFAULT; message_start(&vic->msg); message_query(&vic->msg, NULL, &vic->msg.h); vic->msg.w = window.w * 0.6; vic->msg.y = window.h * 0.1; vic->msg.x = (window.w - vic->msg.w) / 2; bt->status = BATTLE_STATUS_WON; battle_switch(bt, &vic->self); if (bt->music[1]) music_play(bt->music[1], MUSIC_NONE, 0); }