Mercurial > molko
view examples/example-notify/example-notify.c @ 445:773a082f0b91
misc: update copyright years
author | David Demelier <markand@malikania.fr> |
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date | Wed, 01 Feb 2023 13:08:54 +0100 |
parents | 862b15c3a3ae |
children | 541cb950997b |
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/* * example-notify -- show how notifications work * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <mlk/core/core.h> #include <mlk/core/event.h> #include <mlk/core/game.h> #include <mlk/core/image.h> #include <mlk/core/painter.h> #include <mlk/core/panic.h> #include <mlk/core/state.h> #include <mlk/core/texture.h> #include <mlk/core/util.h> #include <mlk/core/window.h> #include <mlk/ui/notify.h> #include <mlk/ui/label.h> #include <mlk/ui/ui.h> /* Sword by Icongeek26 (https://www.flaticon.com). */ #include <assets/images/sword.h> #define W 1280 #define H 720 static struct label help = { .text = "Keys: <Space> to generate a notification.", .x = 10, .y = 10, .flags = LABEL_FLAGS_SHADOW }; static struct texture icon; static struct state *states[1]; static void init(void) { if (core_init("fr.malikania", "example-notify") < 0 || ui_init() < 0) panic(); if (window_open("Example - Notify", W, H) < 0) panic(); if (image_openmem(&icon, assets_sword, sizeof (assets_sword)) < 0) panic(); } static void handle(struct state *st, const union event *ev) { (void)st; switch (ev->type) { case EVENT_QUIT: game_quit(); break; case EVENT_KEYDOWN: if (ev->key.key == KEY_SPACE) notify(&icon, "Quest", "Quest finished."); break; default: break; } } static void update(struct state *st, unsigned int ticks) { (void)st; notify_update(ticks); } static void draw(struct state *st) { (void)st; painter_set_color(0xffffffff); painter_clear(); label_draw(&help); notify_draw(); painter_present(); } static void run(void) { struct state state = { .handle = handle, .update = update, .draw = draw }; game_init(states, UTIL_SIZE(states)); game_push(&state); game_loop(); } static void quit(void) { window_finish(); ui_finish(); core_finish(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); return 0; }